Computer gaming is a global phenomenon and there has been rapid growth in 'serious' games for learning. An emergent body of evidence demonstrates how serious games can be used in primary and secondary school classrooms. Despite the popularity of serious games and their pedagogical potential, there are few specialised frameworks to guide K-12 teachers in choosing and using serious games. The purpose of this paper is twofold. Firstly, we draw on recent research to provide an overview of the nature and uses of serious games, current knowledge about their learning efficacy, and the features that teachers should consider when choosing a game. Secondly, we provide a new, practical and comprehensive framework especially designed to guide teachers ...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Children like games, whether in traditional formats or computer-based. Because of their intrinsic en...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
Computer gaming is a global phenomenon and there has been rapid growth in ‘serious’ games for learni...
The primary objective of this study was to investigate the use of game-mediate learning with pre-ser...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
This literature review examines the use of digital games also known as serious games in a school set...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
The extensive growth of Open Learning has been facilitated through technological innovation and cont...
Although serious games are well established in gaming culture, they are rarely focused on as an obje...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
Curriculum integration is one of the main factors in the teachers ’ decision-making process when dec...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Children like games, whether in traditional formats or computer-based. Because of their intrinsic en...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
Computer gaming is a global phenomenon and there has been rapid growth in ‘serious’ games for learni...
The primary objective of this study was to investigate the use of game-mediate learning with pre-ser...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
This literature review examines the use of digital games also known as serious games in a school set...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
The extensive growth of Open Learning has been facilitated through technological innovation and cont...
Although serious games are well established in gaming culture, they are rarely focused on as an obje...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
Curriculum integration is one of the main factors in the teachers ’ decision-making process when dec...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Children like games, whether in traditional formats or computer-based. Because of their intrinsic en...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...