In this work we’ve been focusing on how to adjust educational computer games in order to make them suited for the educational context of upper secondary school. Our opinion and entrance to the study is that the related developers of the subject, in some ways, have failed to successfully combine and find the balance between the entertaining and pedagogical aspects in the games. Our main questions is which aspects in the games game developers need to take in consideration to satisfy the pupils, but also what qualities that is needed for them to function in their educational context. In order to do that we had to investigate the people of the target groups own perspective on what technological and social aspects in the computer games they asse...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
International audienceSGs represent an important opportunity for improving education thanks to their...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Computer games have attracted much attention over the years, mostly attention of the less flattering...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The modern development of the gaming space is often seen through the prism of the attractiveness and...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
The modern development of the gaming space is often seen through the prism of the attractiveness and...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
International audienceSGs represent an important opportunity for improving education thanks to their...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Computer games have attracted much attention over the years, mostly attention of the less flattering...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The modern development of the gaming space is often seen through the prism of the attractiveness and...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
The modern development of the gaming space is often seen through the prism of the attractiveness and...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
International audienceSGs represent an important opportunity for improving education thanks to their...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...