This scoping review examines studies using eye tracking technology to monitor learning and performance in virtual or mixed reality settings. The aim of this review is to describe the various ways in which eye tracking devices have been deployed in relation to key aspects of virtual reality and mixed reality environments, list the eye tracking measures most salient to such environments and identify emergent patterns in the findings that the eye tracking data in the studies reviewed have brought to light. Drawing on these findings, an analytical framework for attending to and analysing eye tracking data is proposed and recommendations for future research using eye tracking to optimise learning and performance within virtual reality and mixed ...
In this paper, two interfaces,'90*4' and '180*2' were compared for surveillance live 360-degree vide...
This study provides a current systematic review of eye tracking research in the domain of multimedia...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
More and more immersive environments are developed to provide support for learning or training purpo...
This systematic literature review presents an update on developments in 3D visualization techniques ...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
The goal of this review is to illustrate the emerging use of multimodal virtual reality that can ben...
Research has shown that sensor data generated by a user during a VR experience is closely related to...
Registration of user behaviour in a virtual environment is a particular aspect of an ongoing researc...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
In this paper, two interfaces,'90*4' and '180*2' were compared for surveillance live 360-degree vide...
This study provides a current systematic review of eye tracking research in the domain of multimedia...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
More and more immersive environments are developed to provide support for learning or training purpo...
This systematic literature review presents an update on developments in 3D visualization techniques ...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
The goal of this review is to illustrate the emerging use of multimodal virtual reality that can ben...
Research has shown that sensor data generated by a user during a VR experience is closely related to...
Registration of user behaviour in a virtual environment is a particular aspect of an ongoing researc...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
In this paper, two interfaces,'90*4' and '180*2' were compared for surveillance live 360-degree vide...
This study provides a current systematic review of eye tracking research in the domain of multimedia...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...