In this paper, two interfaces,'90*4' and '180*2' were compared for surveillance live 360-degree video feed by performance in the spatial task. The performance was assessed during active navigation in a virtual environment. The virtual environment was simulated using game engine Unity with eye tracker integrated to it. The spatial task consisted of target search, and the target in our study was a cube. Gender differences were also addressed by response time in both interfaces. Along with this, eye movements were recorded through eye tracker to compare search patterns. The result suggested 1) High performer had more response time in both interfaces, 2) females showed a quicker response in target detection in both interfaces, 3) target detecti...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
Pfeiffer T, Latoschik ME, Wachsmuth I. Evaluation of binocular eye trackers and algorithms for 3D ga...
Tracking user’s visual attention is a fundamental aspect in novel human-computer interaction paradig...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
The Posner cueing task is a classic experimental paradigm in cognitive science for measuring visual ...
This thesis presents the development of an eye tracking system for the control of cameras in real or...
Background. Although a growing market, most of the commercially available gamestoday that features e...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
In 360-degree virtual reality (VR) videos, users possess increased freedom in terms of gaze movement...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
Pfeiffer T, Latoschik ME, Wachsmuth I. Evaluation of binocular eye trackers and algorithms for 3D ga...
Tracking user’s visual attention is a fundamental aspect in novel human-computer interaction paradig...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
The Posner cueing task is a classic experimental paradigm in cognitive science for measuring visual ...
This thesis presents the development of an eye tracking system for the control of cameras in real or...
Background. Although a growing market, most of the commercially available gamestoday that features e...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
In 360-degree virtual reality (VR) videos, users possess increased freedom in terms of gaze movement...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...