Registration of user behaviour in a virtual environment is a particular aspect of an ongoing research project which aims to develop a conjoint analysis - virtual reality system. In this paper, the registration of user behaviour by eye tracking techniques will be described. It will be advocated that eye-tracking techniques offer interesting possibilities for recording user behaviour
Abstract—The study and characterization of user behavior in the context of human computer interactio...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
More and more immersive environments are developed to provide support for learning or training purpo...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
This thesis presents the development of an eye tracking system for the control of cameras in real or...
Not all eye-tracking methodology and data processing are equal. While the use of eye-tracking is int...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
As a result of improved hardware, Virtual Reality (VR) has made a return to the digital entertainmen...
This thesis reports on research done for the integration of eye tracking technology into virtual rea...
The aim of the article is to present the usability of eye tracking as a method of research of custom...
This systematic literature review presents an update on developments in 3D visualization techniques ...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
Abstract—The study and characterization of user behavior in the context of human computer interactio...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
More and more immersive environments are developed to provide support for learning or training purpo...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
This thesis presents the development of an eye tracking system for the control of cameras in real or...
Not all eye-tracking methodology and data processing are equal. While the use of eye-tracking is int...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
As a result of improved hardware, Virtual Reality (VR) has made a return to the digital entertainmen...
This thesis reports on research done for the integration of eye tracking technology into virtual rea...
The aim of the article is to present the usability of eye tracking as a method of research of custom...
This systematic literature review presents an update on developments in 3D visualization techniques ...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
Abstract—The study and characterization of user behavior in the context of human computer interactio...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
More and more immersive environments are developed to provide support for learning or training purpo...