Visual anticipation is essential for performance in sports. This review provides information on the differences between stimulus presentations and motor responses in eye-tracking studies and considers virtual reality (VR), a new possibility to present stimuli. A systematic literature search on PubMed, ScienceDirect, IEEE Xplore, and SURF was conducted. The number of studies examining the influence of stimulus presentation (in situ, video) is deficient but still sufficient to describe differences in gaze behavior. The seven reviewed studies indicate that stimulus presentations can cause differences in gaze behavior. Further research should focus on displaying game situations via VR. The advantages of a scientific approach using VR are experi...
Virtual-reality technology is being increasingly used to understand how humans perceive and act in t...
International audienceThe perceptual-cognitive ability to track multiple moving objects and its cont...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Virtual reality (VR) holds great promise for the study of perception-action. The case of studying th...
Past research has shown that humans exhibit certain eye-head responses to the appearance of visual s...
Virtual Reality (VR) and related 3D display technologies have recently experienced tremendous growth...
Virtual reality (VR) holds great promise for the study of perception-action. The case of studying th...
Technologies associated with virtual reality, i.e. sensory display technology, motion capture, eye-t...
International audienceUnderstanding and increasing performance in sports is difficult as many differ...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
International audienceIn sports science, the link between the experimental protocol and the subject’...
This applied session deals with the design of immersive environments for human motion performance an...
The study of human perception has evolved from examining simple tasks executed in reduced laboratory...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
Virtual-reality technology is being increasingly used to understand how humans perceive and act in t...
International audienceThe perceptual-cognitive ability to track multiple moving objects and its cont...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Virtual reality (VR) holds great promise for the study of perception-action. The case of studying th...
Past research has shown that humans exhibit certain eye-head responses to the appearance of visual s...
Virtual Reality (VR) and related 3D display technologies have recently experienced tremendous growth...
Virtual reality (VR) holds great promise for the study of perception-action. The case of studying th...
Technologies associated with virtual reality, i.e. sensory display technology, motion capture, eye-t...
International audienceUnderstanding and increasing performance in sports is difficult as many differ...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
International audienceIn sports science, the link between the experimental protocol and the subject’...
This applied session deals with the design of immersive environments for human motion performance an...
The study of human perception has evolved from examining simple tasks executed in reduced laboratory...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
Virtual-reality technology is being increasingly used to understand how humans perceive and act in t...
International audienceThe perceptual-cognitive ability to track multiple moving objects and its cont...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...