The goal of this review is to illustrate the emerging use of multimodal virtual reality that can benefit learning-based games. The review begins with an introduction to multimodal virtual reality in serious games and we provide a brief discussion of why cognitive processes involved in learning and training are enhanced under immersive virtual environments. We initially outline studies that have used eye tracking and haptic feedback independently in serious games, and then review some innovative applications that have already combined eye tracking and haptic devices in order to provide applicable multimodal frameworks for learning-based games. Finally, some general conclusions are identified and clarified in order to advance current understa...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Abstract: Virtual environments are recognized as more effective than other digital approaches for th...
Eye-tracking technologies (ETs) and serious games (SGs) have emerged as new methods promising better...
The goal of this review is to illustrate the emerging use of multimodal virtual reality that can ben...
Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many wor...
This research expands existing knowledge on the role of multisensorial haptic stimulation on motion ...
Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many wor...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
Vision enables a person to simultaneously perceive all parts of an object in its totality, relations...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
Virtual Reality (VR) is a new technology that is popular and considered promising, and has been used...
The coordination of psychomotor skills requires deliberate practice and techniques, all of which are...
Gestural interaction devices emerged and originated various studies on multimodal human-computer int...
Haptic systems and virtual environments represent two innovative technologies that have been attract...
This paper presents a pervasive augmented reality serious game that can be used to enhance entertain...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Abstract: Virtual environments are recognized as more effective than other digital approaches for th...
Eye-tracking technologies (ETs) and serious games (SGs) have emerged as new methods promising better...
The goal of this review is to illustrate the emerging use of multimodal virtual reality that can ben...
Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many wor...
This research expands existing knowledge on the role of multisensorial haptic stimulation on motion ...
Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many wor...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
Vision enables a person to simultaneously perceive all parts of an object in its totality, relations...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
Virtual Reality (VR) is a new technology that is popular and considered promising, and has been used...
The coordination of psychomotor skills requires deliberate practice and techniques, all of which are...
Gestural interaction devices emerged and originated various studies on multimodal human-computer int...
Haptic systems and virtual environments represent two innovative technologies that have been attract...
This paper presents a pervasive augmented reality serious game that can be used to enhance entertain...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Abstract: Virtual environments are recognized as more effective than other digital approaches for th...
Eye-tracking technologies (ETs) and serious games (SGs) have emerged as new methods promising better...