Game providers are increasingly employing and selling loot boxes, which can be considered virtual goods that consist of further virtual goods on a randomized basis. As such, game providers can foster profitability without impeding user experience. Drawing on prospect theory, we investigate ideas for the design of loot box menus to optimize revenue generation and user well-being. By conducting a contest-based online experiment with 159 participants, our analyses reveal that including certain (vs. uncertain) content in loot boxes can influence users’ purchase behaviors and thus increase revenues. Moreover, this effect increases when participants previously experienced a loss. Thus, our findings demonstrate that game providers can profit from ...
Loot boxes have recently become a game mechanism of concern to policy-makers and regulators. The sim...
Loot boxes are a feature in video games where players can acquire virtual goods like weapons, charac...
Loot boxes are purchasable randomized rewards in video games that share structural and psychological...
Game providers are increasingly employing and selling loot boxes, which can be considered virtual go...
Digital business models increasingly utilize gamblification (i.e., the use of gambling design elemen...
Loot boxes are a popular mechanic within many video games, but it remains unclear if some forms of l...
Abstract. Mobile games, an often-overlooked, lucrative market, is currently experiencing an uptrend....
Loot boxes are a popular mechanic within many video games, but it remains unclear if some forms of l...
In recent years, the video game industry has rapidly grown into the largest grossing entertainment i...
Loot boxes represent a popular and prevalent contemporary monetization innovation in video games tha...
Abstract Purpose of the study: This study is motivated by the increasing public discussions about l...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Background: In the last two decades, the rapid technological advancement in digital solutions had pa...
The purpose of this study was to uncover the motivations for loot box purchases, and to discover pot...
Loot boxes have recently become a game mechanism of concern to policy-makers and regulators. The sim...
Loot boxes are a feature in video games where players can acquire virtual goods like weapons, charac...
Loot boxes are purchasable randomized rewards in video games that share structural and psychological...
Game providers are increasingly employing and selling loot boxes, which can be considered virtual go...
Digital business models increasingly utilize gamblification (i.e., the use of gambling design elemen...
Loot boxes are a popular mechanic within many video games, but it remains unclear if some forms of l...
Abstract. Mobile games, an often-overlooked, lucrative market, is currently experiencing an uptrend....
Loot boxes are a popular mechanic within many video games, but it remains unclear if some forms of l...
In recent years, the video game industry has rapidly grown into the largest grossing entertainment i...
Loot boxes represent a popular and prevalent contemporary monetization innovation in video games tha...
Abstract Purpose of the study: This study is motivated by the increasing public discussions about l...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Background: In the last two decades, the rapid technological advancement in digital solutions had pa...
The purpose of this study was to uncover the motivations for loot box purchases, and to discover pot...
Loot boxes have recently become a game mechanism of concern to policy-makers and regulators. The sim...
Loot boxes are a feature in video games where players can acquire virtual goods like weapons, charac...
Loot boxes are purchasable randomized rewards in video games that share structural and psychological...