Loot boxes are items in video games that may be bought with real-world money but contain randomised contents. Due to similarities between loot boxes and gambling, various countries are considering regulating them to reduce gambling-related harm. However, loot boxes are extremely diverse. A key problem facing regulators is determining whether specific types of loot boxes carry more potential for harm, and should be regulated accordingly. In this study, we specify seven key ways that loot boxes may differ from each other: They may involve paid or unpaid openings; give opportunities for cashing out; allow gamers to pay to win; involve the use of an in-game currency; feature crate and key mechanics; show near misses; and contain exclusive items...
A loot box is a virtual item for purchase in many video games that features betting money on element...
This is an accepted manuscript of an article published by SAGE in New Media & Society on 17 July 202...
Background: In the last two decades, the rapid technological advancement in digital solutions had pa...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are digital containers of randomised rewards present in some video games which are often ...
Loot boxes are items in video games that contain a randomized reward. Some of them can be purchased ...
Loot boxes are a form of microtransaction, which is a business model used to generate revenue for vi...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are a feature in video games where players can acquire virtual goods like weapons, charac...
A loot box is a virtual item for purchase in many video games that features betting money on element...
This is an accepted manuscript of an article published by SAGE in New Media & Society on 17 July 202...
Background: In the last two decades, the rapid technological advancement in digital solutions had pa...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are digital containers of randomised rewards present in some video games which are often ...
Loot boxes are items in video games that contain a randomized reward. Some of them can be purchased ...
Loot boxes are a form of microtransaction, which is a business model used to generate revenue for vi...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are a feature in video games where players can acquire virtual goods like weapons, charac...
A loot box is a virtual item for purchase in many video games that features betting money on element...
This is an accepted manuscript of an article published by SAGE in New Media & Society on 17 July 202...
Background: In the last two decades, the rapid technological advancement in digital solutions had pa...