Loot boxes represent a popular and prevalent contemporary monetization innovation in video games that offers the purchasing player-consumer, who always pays a set amount of money for each attempt, the opportunity to obtain randomized virtual rewards of uncertain in-game and real-world value. Loot boxes have been, and continue to be, scrutinized by regulators and policymakers because their randomized nature is akin to gambling. The regulation of loot boxes is a current and challenging international public policy and consumer protection issue. This article reviews the psychology literature on the potential harms of loot boxes and applies the behavioural economics literature in order to identify the potentially abusive nature and harmful effec...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are virtual items in video games that offer the player randomised in-game rewards of unce...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes represent a popular and prevalent contemporary monetization innovation in video games tha...
Loot boxes are a form of microtransaction, which is a business model used to generate revenue for vi...
Loot boxes have recently become a game mechanism of concern to policy-makers and regulators. The sim...
The recent exponential increase in the presence of loot boxes and other forms of microtransactions i...
There has been debate among legal scholars as to whether loot boxes can be considered a form of gamb...
Loot boxes are virtual items in video games that players purchase to obtain randomised rewards of va...
Do purchasable randomised reward mechanisms in video games (loot boxes) constitute gambling? Opinion...
A loot box is a purchasable in-game digital container holding randomized virtual rewards. In recent ...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
"Loot boxes" are video game mechanics that provide randomized rewards. "Paid loot boxes" that requir...
The issue of this thesis is the regulation loot boxes (virtual containers embedded in certain video ...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are virtual items in video games that offer the player randomised in-game rewards of unce...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes represent a popular and prevalent contemporary monetization innovation in video games tha...
Loot boxes are a form of microtransaction, which is a business model used to generate revenue for vi...
Loot boxes have recently become a game mechanism of concern to policy-makers and regulators. The sim...
The recent exponential increase in the presence of loot boxes and other forms of microtransactions i...
There has been debate among legal scholars as to whether loot boxes can be considered a form of gamb...
Loot boxes are virtual items in video games that players purchase to obtain randomised rewards of va...
Do purchasable randomised reward mechanisms in video games (loot boxes) constitute gambling? Opinion...
A loot box is a purchasable in-game digital container holding randomized virtual rewards. In recent ...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
"Loot boxes" are video game mechanics that provide randomized rewards. "Paid loot boxes" that requir...
The issue of this thesis is the regulation loot boxes (virtual containers embedded in certain video ...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are virtual items in video games that offer the player randomised in-game rewards of unce...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...