In recent years, the video game industry has rapidly grown into the largest grossing entertainment industry in the world, surpassing both the film- and music industries. However, many of the popular games today are free to play and does not require any subscription, yet they still generate high amounts of revenue each year, partly due to the offering of loot boxes in video games. Loot boxes are available for purchase within games in exchange for real currency, and they contain virtual items that the player is able to use while playing the actual game. The study is focusing on the video game called Counter-Strike: Global Offensive. The purpose of this study is to conduct an exploratory case study investigating how loot boxes generate perceiv...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
In recent years, the video game industry has rapidly grown into the largest grossing entertainment i...
This paper explores the different player perceptions of battle passes and loot boxes in the video ga...
Abstract. Mobile games, an often-overlooked, lucrative market, is currently experiencing an uptrend....
Background: In the last two decades, the rapid technological advancement in digital solutions had pa...
Game providers are increasingly employing and selling loot boxes, which can be considered virtual go...
The purpose of this study was to uncover the motivations for loot box purchases, and to discover pot...
Over the last decade, buying in-game content with real money has become a more common practice among...
Video Game publishers and the video game industry have been focusing more and more on integrating mi...
Abstract Purpose of the study: This study is motivated by the increasing public discussions about l...
A loot box is a virtual item for purchase in many video games that features betting money on element...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
The transition of the business model from games as a product to games as a service resulted in the b...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
In recent years, the video game industry has rapidly grown into the largest grossing entertainment i...
This paper explores the different player perceptions of battle passes and loot boxes in the video ga...
Abstract. Mobile games, an often-overlooked, lucrative market, is currently experiencing an uptrend....
Background: In the last two decades, the rapid technological advancement in digital solutions had pa...
Game providers are increasingly employing and selling loot boxes, which can be considered virtual go...
The purpose of this study was to uncover the motivations for loot box purchases, and to discover pot...
Over the last decade, buying in-game content with real money has become a more common practice among...
Video Game publishers and the video game industry have been focusing more and more on integrating mi...
Abstract Purpose of the study: This study is motivated by the increasing public discussions about l...
A loot box is a virtual item for purchase in many video games that features betting money on element...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
The transition of the business model from games as a product to games as a service resulted in the b...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...