Due to the specific characteristics of video games most of the established HCI methods of user research cannot be used the same way for video games. One of the challenges is to gain insight into how players feel and behave when playing a game. This paper explores a technique on using Biometrics measure and Storyboards where we graph the player's experience journey over a longer period. The graph could visualise a meaningful relationship between the changes in a player’s biometric signal and game events. This would enable game developers to have a better understanding of players’ gameplay behaviour and eventually help them optimise the experience of their game
This paper introduces a video processing method designed specifically to give researchers access to ...
This paper investigates if real-time biofeedback can be used to enhance individual player experience...
Recent advances in emotion and affect recognition can play a crucial role in game technology. Moving...
Due to the specific characteristics of video games most of the established HCI methods of user resea...
Player experience is difficult to evaluate and report, especially using quantitative methodologies i...
Utilising biometric data has become an increasingly active area in the video games user research com...
There is a call in industry and research for objective evalua-tion of player experience in games. Wi...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving gam...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving games...
This paper describes an investigation into how real-time but low-cost biometric information can be i...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Improving game design is a hard task. Few methods are available in games user research (GUR) to test...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Current quantitative methods of measuring player experience in games are mostly intrusive to play an...
There is a call in industry and research for objective evaluation of player experience in games. Wit...
This paper introduces a video processing method designed specifically to give researchers access to ...
This paper investigates if real-time biofeedback can be used to enhance individual player experience...
Recent advances in emotion and affect recognition can play a crucial role in game technology. Moving...
Due to the specific characteristics of video games most of the established HCI methods of user resea...
Player experience is difficult to evaluate and report, especially using quantitative methodologies i...
Utilising biometric data has become an increasingly active area in the video games user research com...
There is a call in industry and research for objective evalua-tion of player experience in games. Wi...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving gam...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving games...
This paper describes an investigation into how real-time but low-cost biometric information can be i...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Improving game design is a hard task. Few methods are available in games user research (GUR) to test...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Current quantitative methods of measuring player experience in games are mostly intrusive to play an...
There is a call in industry and research for objective evaluation of player experience in games. Wit...
This paper introduces a video processing method designed specifically to give researchers access to ...
This paper investigates if real-time biofeedback can be used to enhance individual player experience...
Recent advances in emotion and affect recognition can play a crucial role in game technology. Moving...