Improving game design is a hard task. Few methods are available in games user research (GUR) to test formally how game designs work for players. In particular, the usefulness of user tests (UTs) for game designers has not been fully studied in the CHI community. We propose a novel GUR method called Biometric Storyboards (BioSt) and present a study demonstrating how a Classic UT and a BioSt UT both help designers create a better gameplay experience. In addition, we show that BioSt can help designers deliver significantly better visuals, more fun, and higher gameplay quality than designing without UTs and that classic UTs do not provide this significant advantage. Our interviews support the idea that BioSt provides more nuanced game design im...
Technological progresses and lower DNA sequencing costs have made genetic testing more and more acce...
charlotte.wiberg informatik.umu.se Abstract. Game developers have begun applying formal human-comput...
We identify an open problem in game design assistance and automation: the development of reusable ga...
Player experience is difficult to evaluate and report, especially using quantitative methodologies i...
Utilising biometric data has become an increasingly active area in the video games user research com...
In this article we compare the benefits for game design and development relative to the use of three...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving games...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving gam...
Due to the specific characteristics of video games most of the established HCI methods of user resea...
In this paper we compare the effects of using three game user research methodologies to assist in sh...
The question what players enjoy games so much has been around since the time people have first start...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
This paper describes an investigation into how real-time but low-cost biometric information can be i...
With the rise of new platforms, distribution and crowdfunding services, the game industry is facing ...
Digital games are a complex interactive medium providing a multitude of different experiences. The f...
Technological progresses and lower DNA sequencing costs have made genetic testing more and more acce...
charlotte.wiberg informatik.umu.se Abstract. Game developers have begun applying formal human-comput...
We identify an open problem in game design assistance and automation: the development of reusable ga...
Player experience is difficult to evaluate and report, especially using quantitative methodologies i...
Utilising biometric data has become an increasingly active area in the video games user research com...
In this article we compare the benefits for game design and development relative to the use of three...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving games...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving gam...
Due to the specific characteristics of video games most of the established HCI methods of user resea...
In this paper we compare the effects of using three game user research methodologies to assist in sh...
The question what players enjoy games so much has been around since the time people have first start...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
This paper describes an investigation into how real-time but low-cost biometric information can be i...
With the rise of new platforms, distribution and crowdfunding services, the game industry is facing ...
Digital games are a complex interactive medium providing a multitude of different experiences. The f...
Technological progresses and lower DNA sequencing costs have made genetic testing more and more acce...
charlotte.wiberg informatik.umu.se Abstract. Game developers have begun applying formal human-comput...
We identify an open problem in game design assistance and automation: the development of reusable ga...