Cette recherche traite du jeu de rôle sur table comme moyen oral et collectif de création fictionnelle et littéraire. Elle montre que les JdR mettent en place des dispositifs ludiques qui obligent les joueurs à co-générer un contenu fictionnel diégétique et narratif, selon le principe qui est nommé l’intercréativité. L’intercréativité propre aux JdR fusionne les actes de création et de réception de la fiction et met en crise le rapport de la littérature à l’écrit. Dans un premier temps, nous étudions la manière dont s’est élaboré le concept d’intercréativité tout au long de l’histoire des JdR. Ensuite, nous les intégrons à un ensemble dont ils sont un élément fondateur, la culture geek. Nous montrons que le JdR est un héritier des littératu...
The introduction of interactivity to popular narratives has changed the relationships of authors and...
After a presentation of what is “pen and paper” role-playing game (RPG), this article aims to analyz...
Partant de la définition du jeu de Johan Huizinga et de la taxinomie de Roger Caillois, cet article ...
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This article deals with pen & paper role-playing games as an oral and collective way to create f...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playing games rapidly bec...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
Le jeu est, dans la littérature canonique (Huizinga et Caillois), envisagé sous l’angle de son rappo...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playinggames rapidly beca...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playinggames rapidly beca...
The introduction of interactivity to popular narratives has changed the relationships of authors and...
After a presentation of what is “pen and paper” role-playing game (RPG), this article aims to analyz...
Partant de la définition du jeu de Johan Huizinga et de la taxinomie de Roger Caillois, cet article ...
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This article deals with pen & paper role-playing games as an oral and collective way to create f...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playing games rapidly bec...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
Le jeu est, dans la littérature canonique (Huizinga et Caillois), envisagé sous l’angle de son rappo...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playinggames rapidly beca...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playinggames rapidly beca...
The introduction of interactivity to popular narratives has changed the relationships of authors and...
After a presentation of what is “pen and paper” role-playing game (RPG), this article aims to analyz...
Partant de la définition du jeu de Johan Huizinga et de la taxinomie de Roger Caillois, cet article ...