The introduction of interactivity to popular narratives has changed the relationships of authors and readers to those works, as well as the relations between the authors and readers themselves. In fact, the nature itself of those new texts is being put to question as they are no longer set but open; no longer the result of single minds, but that of a collaborative effort between conceptors and interactors. In this context, recreational role-playing games (e.g.: Advanced Dungeons & Dragons) are seen as precursors to computerized interactive narrative media (i.e. such as computerized text-based adventure games, Muds, CD-Roms, hypertext narratives, etc.). After a review of various conceptions of interactivity, play is put forward as the most...
International audienceInteractive narrative is an experimental activity, whose writing and reading c...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
Ce travail de recherche-création vise à explorer les possibilités narratives et ludiques du jeu de r...
This article deals with pen & paper role-playing games as an oral and collective way to create f...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playing games rapidly bec...
My goal in this article is to show how a convergence between literature and video games can be found...
Cet article s’intéresse aux références et projections qui guident les créateurs dans leur exp...
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
After a presentation of what is “pen and paper” role-playing game (RPG), this article aims to analyz...
Cette recherche traite du jeu de rôle sur table comme moyen oral et collectif de création fictionnel...
Interactivity, understood as the possibility of relevant action within a diegesis, rests both on a t...
International audienceInteractive narrative is an experimental activity, whose writing and reading c...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
Ce travail de recherche-création vise à explorer les possibilités narratives et ludiques du jeu de r...
This article deals with pen & paper role-playing games as an oral and collective way to create f...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playing games rapidly bec...
My goal in this article is to show how a convergence between literature and video games can be found...
Cet article s’intéresse aux références et projections qui guident les créateurs dans leur exp...
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
After a presentation of what is “pen and paper” role-playing game (RPG), this article aims to analyz...
Cette recherche traite du jeu de rôle sur table comme moyen oral et collectif de création fictionnel...
Interactivity, understood as the possibility of relevant action within a diegesis, rests both on a t...
International audienceInteractive narrative is an experimental activity, whose writing and reading c...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
Ce travail de recherche-création vise à explorer les possibilités narratives et ludiques du jeu de r...