This article deals with pen & paper role-playing games as an oral and collective way to create fiction through verbal language, and questions its relation to literature. It explains role-playing games set up game procedures to enable, even oblige, players to co-create narrative and diegetic contents, according to what we call intercreativity. Thus, role-playing games turn reader-response into a step of fictional creation. But can they be considered as a form of oral and collective literary game? To answer this question, this article first analyzes the relation between literature and games. Then, it examines role-playing games as a conversational, oral and “presentified” process generating collective and fictional creation. Intercreativi...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playinggames rapidly beca...
This article presents a proposal for the elaboration of an RPG game with board support based on the ...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playinggames rapidly beca...
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
Cette recherche traite du jeu de rôle sur table comme moyen oral et collectif de création fictionnel...
After a presentation of what is “pen and paper” role-playing game (RPG), this article aims to analyz...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playing games rapidly bec...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
The introduction of interactivity to popular narratives has changed the relationships of authors and...
Abstract Role-playing games have many qualities of narrative (character, plot, set-ting), yet they h...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playinggames rapidly beca...
This article presents a proposal for the elaboration of an RPG game with board support based on the ...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playinggames rapidly beca...
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
This work deals with pen & paper role-playing games as an oral and collective way to create fiction....
Cette recherche traite du jeu de rôle sur table comme moyen oral et collectif de création fictionnel...
After a presentation of what is “pen and paper” role-playing game (RPG), this article aims to analyz...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playing games rapidly bec...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
The introduction of interactivity to popular narratives has changed the relationships of authors and...
Abstract Role-playing games have many qualities of narrative (character, plot, set-ting), yet they h...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playinggames rapidly beca...
This article presents a proposal for the elaboration of an RPG game with board support based on the ...
Appeared in 1974 with the publication of Dungeons & Dragons, tabletop role-playinggames rapidly beca...