The InfiniteReality TM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex scenes. This paper describes the InfiniteReality system architecture and presents novel features designed to handle extremely large texture databases, maintain control over frame rendering time, and allow user customization for diverse video output requirements. Rendering performance expressed using traditional workstation metrics exceeds seven million lighted, textured, antialiased triangles per second, an
An architecture for a Real-Time Volume Rendering Engine (RT-VRE) is given, capable of computing 750 ...
One of the main techniques used by software renderers to produce stunningly realistic images is prog...
Computer graphics has played a key role in modern entertainment. From videogames to animation, compu...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
Abstract-An architecture for a Real-Time Volume Rendering Engine (RT-VRE) is given, capable of compu...
Current processors provide high performance through parallelism by integrat-ing more and more comput...
We present in this paper a look at the future graphics capabilities of the workstation. We begin by ...
Realtime image processing provides a general framework for robust mediated reality problems. This pa...
Advances in computer graphics enable us to create digital images of astonishing complexity and reali...
Realistic rendering of 3D graphics scenes often requires large amounts of data and processing. High ...
In computer graphics, rendering is described as the process of converting a description of a scene t...
With the advent of virtual reality and other visual applications that require photo and cinema reali...
We present how graphics workstation performance is currently measured and how performance should be ...
In order for computer graphics to accurately represent real world environments, it is essential that...
Clusters of commodity PCs are widely considered as the way to go to improve rendering performance an...
An architecture for a Real-Time Volume Rendering Engine (RT-VRE) is given, capable of computing 750 ...
One of the main techniques used by software renderers to produce stunningly realistic images is prog...
Computer graphics has played a key role in modern entertainment. From videogames to animation, compu...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
Abstract-An architecture for a Real-Time Volume Rendering Engine (RT-VRE) is given, capable of compu...
Current processors provide high performance through parallelism by integrat-ing more and more comput...
We present in this paper a look at the future graphics capabilities of the workstation. We begin by ...
Realtime image processing provides a general framework for robust mediated reality problems. This pa...
Advances in computer graphics enable us to create digital images of astonishing complexity and reali...
Realistic rendering of 3D graphics scenes often requires large amounts of data and processing. High ...
In computer graphics, rendering is described as the process of converting a description of a scene t...
With the advent of virtual reality and other visual applications that require photo and cinema reali...
We present how graphics workstation performance is currently measured and how performance should be ...
In order for computer graphics to accurately represent real world environments, it is essential that...
Clusters of commodity PCs are widely considered as the way to go to improve rendering performance an...
An architecture for a Real-Time Volume Rendering Engine (RT-VRE) is given, capable of computing 750 ...
One of the main techniques used by software renderers to produce stunningly realistic images is prog...
Computer graphics has played a key role in modern entertainment. From videogames to animation, compu...