We present how graphics workstation performance is currently measured and how performance should be measured in the future. Four levels of graphics system performance measurements are low-level primitives (points and lines), pictures (collections of points and lines), systems (collections of pictures), and applications (collections of systems). The different techniques for measuring performance vary widely depending on the hardware manufacturer, the software programmer, or the article author. This paper discusses performance measurement of a real-time graphics application with emphasis on expressing the measurements in common terms. this thesis was a joint research project. Mark A. Fichten was responsible for the operating area databas...
This paper discusses the design, development, and use of a performance monitoring tool for Distribut...
Measurement of computer systems performance has existed since the earliest days of computing, but th...
A typical microcontroller unit (MCU) has limited capabilities for processing and displaying graphics...
This paper deals with possibilities and functions of modern graphic accelerators and with measuring ...
We present in this paper a look at the future graphics capabilities of the workstation. We begin by ...
This study proposes tolook at special purpose VLSI architectures for realtime display generation. Th...
Within the strongly regulated avionic engineering field, conventional graphical desktop hardware and...
During the past ten years, performance data visualization techniques have evolved from static, twodi...
The InfiniteReality TM graphics system is the first general-purpose workstation system specifically ...
International Telemetering Conference Proceedings / October 29-November 02, 1990 / Riviera Hotel and...
In recent years scenegraphs have emerged as the most preferred way to represent and interact with la...
For distributed real-time systems, adequate profiling tools are exceedingly rare. The sheer variety ...
Abstract. This paper defines a computational protocol for evaluating the performance of raster to ve...
With recent advances in microprocessor technology, some have suggested that modern workstations prov...
The NCUBE Real-Time Graphics System is an option for NCUBE/7 and NCUBE/1O hypercube systems. It is a...
This paper discusses the design, development, and use of a performance monitoring tool for Distribut...
Measurement of computer systems performance has existed since the earliest days of computing, but th...
A typical microcontroller unit (MCU) has limited capabilities for processing and displaying graphics...
This paper deals with possibilities and functions of modern graphic accelerators and with measuring ...
We present in this paper a look at the future graphics capabilities of the workstation. We begin by ...
This study proposes tolook at special purpose VLSI architectures for realtime display generation. Th...
Within the strongly regulated avionic engineering field, conventional graphical desktop hardware and...
During the past ten years, performance data visualization techniques have evolved from static, twodi...
The InfiniteReality TM graphics system is the first general-purpose workstation system specifically ...
International Telemetering Conference Proceedings / October 29-November 02, 1990 / Riviera Hotel and...
In recent years scenegraphs have emerged as the most preferred way to represent and interact with la...
For distributed real-time systems, adequate profiling tools are exceedingly rare. The sheer variety ...
Abstract. This paper defines a computational protocol for evaluating the performance of raster to ve...
With recent advances in microprocessor technology, some have suggested that modern workstations prov...
The NCUBE Real-Time Graphics System is an option for NCUBE/7 and NCUBE/1O hypercube systems. It is a...
This paper discusses the design, development, and use of a performance monitoring tool for Distribut...
Measurement of computer systems performance has existed since the earliest days of computing, but th...
A typical microcontroller unit (MCU) has limited capabilities for processing and displaying graphics...