This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to frame, and to take advantage of any hardware accelerated capabilities of the host platform. Mipmapping is used to select which textures to display so that the amount of information sent to the display is bounded, and the image rendered on the display is filtered correctly. Additionally, two caching schemes are employed. The first, used to bound memory consumption, is a general purpose cache that holds textures spatially close to the user’s current viewpoint. The second, used to speed up the rendering process, is a cache of heavily used sub-designs that are precomp...
In this paper we present a new progressive texture map (PTM) format that encodes the mipmap levels o...
Abstract — Based on a solid analysis of the working principle of graphic processors, this paper puts...
Today's interactive 3D-applications on PCs demand efficient hardware support for functionality, e.g....
This paper presents a method of using texture mapping with mip-mapping to render a VLSI layout. Text...
Texture mapping is an efficient way to gain realism in computer generated pictures. However, if the ...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
Texture mapping is a fundamental feature of computer graphics image generation. In current PC-based ...
International audienceModern games and applications use large amounts of texture data; the number an...
grantor: University of TorontoProcedural textures can be effectively used to enhance the v...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key chall...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
Compression and data path simplification in the context of texture- and bump-mapping hardware opens ...
Traditional graphics hardware architectures implement what we call the push architecture for texture...
Recent articles have discussed the current trend towards designing raster graphics algorithms into V...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
In this paper we present a new progressive texture map (PTM) format that encodes the mipmap levels o...
Abstract — Based on a solid analysis of the working principle of graphic processors, this paper puts...
Today's interactive 3D-applications on PCs demand efficient hardware support for functionality, e.g....
This paper presents a method of using texture mapping with mip-mapping to render a VLSI layout. Text...
Texture mapping is an efficient way to gain realism in computer generated pictures. However, if the ...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
Texture mapping is a fundamental feature of computer graphics image generation. In current PC-based ...
International audienceModern games and applications use large amounts of texture data; the number an...
grantor: University of TorontoProcedural textures can be effectively used to enhance the v...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key chall...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
Compression and data path simplification in the context of texture- and bump-mapping hardware opens ...
Traditional graphics hardware architectures implement what we call the push architecture for texture...
Recent articles have discussed the current trend towards designing raster graphics algorithms into V...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
In this paper we present a new progressive texture map (PTM) format that encodes the mipmap levels o...
Abstract — Based on a solid analysis of the working principle of graphic processors, this paper puts...
Today's interactive 3D-applications on PCs demand efficient hardware support for functionality, e.g....