This paper presents a method of using texture mapping with mip-mapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to frame, and to take advantage of any hardware accelerated capabilities of the host platform. Mipmapping is used to select which textures to display so that the amount of information sent to the display is bounded, and the image rendered on the display is filtered correctly. Ad-ditionally, two caching schemes are employed. The first, used to bound memory consumption, is a general purpose cache that holds textures spatially close to the user's current viewpoint. The second, used to speed up the rendering process, is a cache of heavily used sub-designs that are ...
Volume rendering with texture mapping hardware is a fast volume rendering method available on high-e...
Texture mapping is a common operation to increase the realism of three-dimensional meshes at low cos...
computer graphics, texture mapping, MIP mapping, trilinear filtering, floating-point arithmetic © Co...
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Textu...
Texture mapping is a fundamental feature of computer graphics image generation. In current PC-based ...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
Texture mapping is an efficient way to gain realism in computer generated pictures. However, if the ...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key chall...
Compression and data path simplification in the context of texture- and bump-mapping hardware opens ...
International audienceModern games and applications use large amounts of texture data; the number an...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
grantor: University of TorontoProcedural textures can be effectively used to enhance the v...
Abstract — Based on a solid analysis of the working principle of graphic processors, this paper puts...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
Today's interactive 3D-applications on PCs demand efficient hardware support for functionality, e.g....
Volume rendering with texture mapping hardware is a fast volume rendering method available on high-e...
Texture mapping is a common operation to increase the realism of three-dimensional meshes at low cos...
computer graphics, texture mapping, MIP mapping, trilinear filtering, floating-point arithmetic © Co...
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Textu...
Texture mapping is a fundamental feature of computer graphics image generation. In current PC-based ...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
Texture mapping is an efficient way to gain realism in computer generated pictures. However, if the ...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key chall...
Compression and data path simplification in the context of texture- and bump-mapping hardware opens ...
International audienceModern games and applications use large amounts of texture data; the number an...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
grantor: University of TorontoProcedural textures can be effectively used to enhance the v...
Abstract — Based on a solid analysis of the working principle of graphic processors, this paper puts...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
Today's interactive 3D-applications on PCs demand efficient hardware support for functionality, e.g....
Volume rendering with texture mapping hardware is a fast volume rendering method available on high-e...
Texture mapping is a common operation to increase the realism of three-dimensional meshes at low cos...
computer graphics, texture mapping, MIP mapping, trilinear filtering, floating-point arithmetic © Co...