computer graphics, texture mapping, MIP mapping, trilinear filtering, floating-point arithmetic © Copyright Hewlett-Packard Company 1998 This paper describes a method applicable to texture mapping for calculating the MIP-map level directly from the IEEE-standard floating-point representation of the compression value. This calculation ordinarily requires execution of a base-2 logarithm, and it needs to be performed once per pixel. However, the full logarithm need not be evaluated because only the integer part of the result is required. The MIP-map level is essentially the base-2 exponent of the MIP map compression value, and this exponent is immediately available from the IEEEstandard floating-point representation. 1
- Texture mapping is an essential technique in 3D graphics- Issues • Texture size continually increa...
Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual ...
This paper is concerned with a multiresolution representation for maximum intensity projection (MIP)...
Texture mapping is a fundamental feature of computer graphics image generation. In current PC-based ...
The standard MIP mapping technique halves the resolution of textures for each level of the MIP chai...
Texture mapping is an efficient way to gain realism in computer generated pictures. However, if the ...
This paper presents a method of using texture mapping with mip-mapping to render a VLSI layout. Text...
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Textu...
In this master's thesis I'm engaged in problematic of texture mapping in ray tracing. Ray tracing is...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
The paper proposes a method of compressing floating-point images of arbitrary precision. The concept...
In scientific computing environments, large amounts of floating-point data often need to be transfer...
We present an improved version of the MIP algorithm that requires roughly 2 per cent- 10 per cent of...
A simple and yet useful approach to visualize a variety of structures from sampled data is the Maxim...
compared. The result from exact evaluation is shown in (b) and the approximations by (c) trilinear i...
- Texture mapping is an essential technique in 3D graphics- Issues • Texture size continually increa...
Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual ...
This paper is concerned with a multiresolution representation for maximum intensity projection (MIP)...
Texture mapping is a fundamental feature of computer graphics image generation. In current PC-based ...
The standard MIP mapping technique halves the resolution of textures for each level of the MIP chai...
Texture mapping is an efficient way to gain realism in computer generated pictures. However, if the ...
This paper presents a method of using texture mapping with mip-mapping to render a VLSI layout. Text...
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Textu...
In this master's thesis I'm engaged in problematic of texture mapping in ray tracing. Ray tracing is...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
The paper proposes a method of compressing floating-point images of arbitrary precision. The concept...
In scientific computing environments, large amounts of floating-point data often need to be transfer...
We present an improved version of the MIP algorithm that requires roughly 2 per cent- 10 per cent of...
A simple and yet useful approach to visualize a variety of structures from sampled data is the Maxim...
compared. The result from exact evaluation is shown in (b) and the approximations by (c) trilinear i...
- Texture mapping is an essential technique in 3D graphics- Issues • Texture size continually increa...
Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual ...
This paper is concerned with a multiresolution representation for maximum intensity projection (MIP)...