International audienceModern games and applications use large amounts of texture data; the number and the resolution of textures also continues to grow quickly. However, the amount of available graphics memory is not growing at the same pace and, in addition to textures, GPU memory is also used for complex post-processing effects and lighting calculations. Virtual Texture Mapping (VTM) is a technique to reduce the amount of graphics memory required for textures to a point where it is only dependent on the screen resolution: for a given viewpoint we only keep the visible parts of the textures in graphics memory, at the appropriate MIP map level. In this chapter, we investigate how to implement a fully functional VTM system
This paper presents a method of using texture mapping with mip-mapping to render a VLSI layout. Text...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
grantor: University of TorontoProcedural textures can be effectively used to enhance the v...
With increasing demands for better graphics quality in today's video game industry the game develo...
Texture mapping has traditionally played a key role in real-time 3D computer graphics, where it is u...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key chall...
This thesis deals with a technique known as Virtual textures or Megatextures. It describes possible ...
For a long time games have used textures to add surface details and diversity to their virtual world...
Figure 1: Rendering of virtual surface detail (left and center, [Policarpo et al. 2005]) and shadow ...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Textu...
Texture mapping is a common operation to increase the realism of three-dimensional meshes at low cos...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
Realistic rendering of 3D graphics scenes often requires large amounts of data and processing. High ...
- Texture mapping is an essential technique in 3D graphics- Issues • Texture size continually increa...
This paper presents a method of using texture mapping with mip-mapping to render a VLSI layout. Text...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
grantor: University of TorontoProcedural textures can be effectively used to enhance the v...
With increasing demands for better graphics quality in today's video game industry the game develo...
Texture mapping has traditionally played a key role in real-time 3D computer graphics, where it is u...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key chall...
This thesis deals with a technique known as Virtual textures or Megatextures. It describes possible ...
For a long time games have used textures to add surface details and diversity to their virtual world...
Figure 1: Rendering of virtual surface detail (left and center, [Policarpo et al. 2005]) and shadow ...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Textu...
Texture mapping is a common operation to increase the realism of three-dimensional meshes at low cos...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
Realistic rendering of 3D graphics scenes often requires large amounts of data and processing. High ...
- Texture mapping is an essential technique in 3D graphics- Issues • Texture size continually increa...
This paper presents a method of using texture mapping with mip-mapping to render a VLSI layout. Text...
The performance of hardware-based interactive rendering systems is often constrained by polygon fil...
grantor: University of TorontoProcedural textures can be effectively used to enhance the v...