In this paper we present a new progressive texture map (PTM) format that encodes the mipmap levels of a texture map into a compact and progressive way. In order to man-age these PTMs for a purpose of remote visualisation of architectural 3D scenes, we make use of a space subdivi-sion and a visibility computation algorithm that are per-formed in a preprocessing step. In addition to this prepro-cessing, we precompute a metric which is used during the navigation to select the texture mipmap levels to be down-loaded and those to be added/removed to/from the graphics hardware memory. Thanks to these mechanisms, we gen-erate and visualize scalable databases for architectural 3D scenes that contain a large number of high resolution tex-ture maps. ...
We consider an interactive browsing environment for 3D scenes, which allows for the dynamic optimiza...
This paper presents a method for view-dependent texture management into a large terrain 3D visualiza...
We consider an interactive browsing environment for 3D scenes, which allows for the dynamic optimiza...
Given a client-server communication network, with workstations equipped with 3D texture hardware, we...
This paper presents a tool for texture mapping in a distributed environment. A parallelization metho...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
We consider an interactive client-server application for remote browsing of 3D scenes. The informati...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
The visualization of large, dynamic and interactive 3D scenes has been a very important research fie...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
Graphics models for virtual environments are increas-ingly getting massive, requiring large amounts ...
International audienceThis paper presents a framework, integrated into the X3D file format, for the ...
This paper presents a tool for texture mapping in a dis-tributed environment. A parallelization meth...
This paper presents a novel approach for an interactive 3D models browsing environment. In the propo...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
We consider an interactive browsing environment for 3D scenes, which allows for the dynamic optimiza...
This paper presents a method for view-dependent texture management into a large terrain 3D visualiza...
We consider an interactive browsing environment for 3D scenes, which allows for the dynamic optimiza...
Given a client-server communication network, with workstations equipped with 3D texture hardware, we...
This paper presents a tool for texture mapping in a distributed environment. A parallelization metho...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
We consider an interactive client-server application for remote browsing of 3D scenes. The informati...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
The visualization of large, dynamic and interactive 3D scenes has been a very important research fie...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
Graphics models for virtual environments are increas-ingly getting massive, requiring large amounts ...
International audienceThis paper presents a framework, integrated into the X3D file format, for the ...
This paper presents a tool for texture mapping in a dis-tributed environment. A parallelization meth...
This paper presents a novel approach for an interactive 3D models browsing environment. In the propo...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
We consider an interactive browsing environment for 3D scenes, which allows for the dynamic optimiza...
This paper presents a method for view-dependent texture management into a large terrain 3D visualiza...
We consider an interactive browsing environment for 3D scenes, which allows for the dynamic optimiza...