Game tree search remains an interesting subject in artificial intelligence, and has been applied to many board games, including chess, Chinese chess, and GO. Given the exponential nature of the growth of tree size, a naive search of all the possible moves in the game tree (i.e. the min-max algorithm) is time consuming, and the search level, as well as the strength of the program, will be severely limited. Pruning the unnecessary part of the game tree (game tree pruning) is an important issue in increasing search efficiency. In this paper, we propose..
Current game-playing programs have developed numerous move ordering and search reduction techniques ...
This paper introduces the APHID (Asynchronous Parallel Hierarchical Iterative Deepening) gametree se...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Game-tree search is the engine behind many computer game opponents. Traditional game-tree search alg...
In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI, whic...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
ABSTRACT. Many problems in artificial intelligence involve the searching of large trees of alternati...
The state space of most adversary games is a directed graph. However, due to the success of simple r...
Includes bibliographical references (pages 28-29)The main purpose of this project was to understand ...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
Game playing theory is an important research branch of artificial intelligence. In this paper, we fi...
Abstract—In this paper, a comprehensive survey on gaming tree searching methods that can use to find...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
Abstract. This paper deals with algorithms searching trees generated by two-person, zero-sum games w...
Backward Induction Method, which is the most basic algorithm for game tree search, has two weak poin...
Current game-playing programs have developed numerous move ordering and search reduction techniques ...
This paper introduces the APHID (Asynchronous Parallel Hierarchical Iterative Deepening) gametree se...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Game-tree search is the engine behind many computer game opponents. Traditional game-tree search alg...
In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI, whic...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
ABSTRACT. Many problems in artificial intelligence involve the searching of large trees of alternati...
The state space of most adversary games is a directed graph. However, due to the success of simple r...
Includes bibliographical references (pages 28-29)The main purpose of this project was to understand ...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
Game playing theory is an important research branch of artificial intelligence. In this paper, we fi...
Abstract—In this paper, a comprehensive survey on gaming tree searching methods that can use to find...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
Abstract. This paper deals with algorithms searching trees generated by two-person, zero-sum games w...
Backward Induction Method, which is the most basic algorithm for game tree search, has two weak poin...
Current game-playing programs have developed numerous move ordering and search reduction techniques ...
This paper introduces the APHID (Asynchronous Parallel Hierarchical Iterative Deepening) gametree se...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...