Current game-playing programs have developed numerous move ordering and search reduction techniques in order to improve the effectiveness of the alpha-beta algorithm. A c r i t i c a l review of these search modifications is provided, and a recursive formula to estimate the search time is proposed, one which re f lec ts the character ist ics of the strongly ordered trees produced through use of improved search enhancements. I. THE ALPHA-BETA ALGORITHM With few exceptions [NEWB], much of the exist ing theoretical work on sequential game tree searching.has been rest r ic ted to random trees. However, in practice, t ru ly random trees are quite uncommon. In addition, special techniques have been developed to improve the effectiveness of the pr...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
Turn-based strategy games are interesting testbeds for developing artificial players because their r...
In the past, game applications were proved to be inefficient compared to present day. This is mostly...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Move ordering is important to alpha-beta tree search efficiency since a well-ordered minimax game tr...
grantor: University of TorontoThe alpha-beta algorithm is a well known method for the sequ...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
ABSTRACT. Many problems in artificial intelligence involve the searching of large trees of alternati...
Abstract. This paper deals with algorithms searching trees generated by two-person, zero-sum games w...
Abstract- Many enhancements to the alpha-beta algorithm have been proposed to help reduce the size o...
Game tree search remains an interesting subject in artificial intelligence, and has been applied to ...
i In this project we designed and developed improvements for the random search algorithm UCT with a ...
An algorithm is presented for game-tree searching that is shown under fairly general but formally s...
The ff---fi-- algorithm is an efficient technique for searching game trees. As parallel computers be...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
Turn-based strategy games are interesting testbeds for developing artificial players because their r...
In the past, game applications were proved to be inefficient compared to present day. This is mostly...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Move ordering is important to alpha-beta tree search efficiency since a well-ordered minimax game tr...
grantor: University of TorontoThe alpha-beta algorithm is a well known method for the sequ...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
ABSTRACT. Many problems in artificial intelligence involve the searching of large trees of alternati...
Abstract. This paper deals with algorithms searching trees generated by two-person, zero-sum games w...
Abstract- Many enhancements to the alpha-beta algorithm have been proposed to help reduce the size o...
Game tree search remains an interesting subject in artificial intelligence, and has been applied to ...
i In this project we designed and developed improvements for the random search algorithm UCT with a ...
An algorithm is presented for game-tree searching that is shown under fairly general but formally s...
The ff---fi-- algorithm is an efficient technique for searching game trees. As parallel computers be...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
Turn-based strategy games are interesting testbeds for developing artificial players because their r...
In the past, game applications were proved to be inefficient compared to present day. This is mostly...