In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI, which doesn’t require an evaluation function. In the framework, randomized explorations of the search space are used to predict the most promising game actions. We will demonstrate that Monte-Carlo Tree Search can be applied effectively to (1) classic board-games, (2) modern board-games, and (3) video games.
In recent years, Monte Carlo Tree Search (MCTS) has been successfully applied as a new artificial in...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
Recently the use of the Monte-Carlo Tree Search algorithm, and in particular its most famous impleme...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Recently the use of the Monte-Carlo Tree Search algorithm, and in particular its most famous impleme...
Abstract—General Video Game Playing is a game AI domain in which the usage of game-dependent domain ...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
In recent years, Monte Carlo Tree Search (MCTS) has been successfully applied as a new artificial in...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
Recently the use of the Monte-Carlo Tree Search algorithm, and in particular its most famous impleme...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Recently the use of the Monte-Carlo Tree Search algorithm, and in particular its most famous impleme...
Abstract—General Video Game Playing is a game AI domain in which the usage of game-dependent domain ...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
In recent years, Monte Carlo Tree Search (MCTS) has been successfully applied as a new artificial in...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...