This paper describes two approaches to triangulate a simple polygon. Emphasis is on practical and easy to implement algorithms, especially the first algorithm is straightforward and intuitive but, however, quite efficient. Further, it does not require the sorting or the use of balanced tree structures. Its worst running time complexity is O(n 2 ), but for special classes of polygons it runs in linear time. The second approach requires some more sophisticated concepts of computational geometry but yields a better worst running time complexity of O(n log n). Both algorithms do not introduce new vertices and triangulate in a greedy fashion, that is they never remove edges once inserted. Further, they are designed to find an arbitrary triangu...
A fast, practical, deterministic algorithm for the horizontal trapezoidation of simple polygons is p...
Let P1,…, Pk be pairwise non-intersecting simple polygons with a total of n vertices and s start ver...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
This paper considers the topic of efficiently triangulating a simple polygon with emphasis on practi...
Decomposing simple polygon into simpler components is one of the basic tasks in computational geomet...
International audienceWe present a new, simple, yet efficient algorithm for triangulating multiply-c...
Polygons can conveniently represent real world objects. In automatic character recognition, shapes o...
Triangulating a given n-vertex simple polygon means to partition the interior of the polygon into n ...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
This paper presents a very simple incremental randomized algorithm for computing the trapezoidal dec...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
In this paper, we present an O(n2+|E|3/2) time algorithm for generating triangulations of a simple p...
The Graham scan is a fundamental backtracking technique in computational geometry which was original...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
A fast, practical, deterministic algorithm for the horizontal trapezoidation of simple polygons is p...
Let P1,…, Pk be pairwise non-intersecting simple polygons with a total of n vertices and s start ver...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
This paper considers the topic of efficiently triangulating a simple polygon with emphasis on practi...
Decomposing simple polygon into simpler components is one of the basic tasks in computational geomet...
International audienceWe present a new, simple, yet efficient algorithm for triangulating multiply-c...
Polygons can conveniently represent real world objects. In automatic character recognition, shapes o...
Triangulating a given n-vertex simple polygon means to partition the interior of the polygon into n ...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
This paper presents a very simple incremental randomized algorithm for computing the trapezoidal dec...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
In this paper, we present an O(n2+|E|3/2) time algorithm for generating triangulations of a simple p...
The Graham scan is a fundamental backtracking technique in computational geometry which was original...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
A fast, practical, deterministic algorithm for the horizontal trapezoidation of simple polygons is p...
Let P1,…, Pk be pairwise non-intersecting simple polygons with a total of n vertices and s start ver...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...