The Graham scan is a fundamental backtracking technique in computational geometry which was originally designed to compute the convex hull of a set of points in the plane and has since found application in several different contexts. In this note we show how to use the Graham scan to triangulate a simple polygon. The resulting algorithm triangulates an n vertex polygon P in O(kn) time where k-1 is the number of concave vertices in P. Although the worst case running time of the algorithm is O(n 2 ), it is easy to implement and is therefore of practical interest. 1. Introduction A polygon P is a closed path of straight line segments. A polygon is represented by a sequence of vertices P = (p 0 ,p 1 ,...,p n-1 ) where p i has real-valued x,y-co...
The simple polygon triangulation is an classic problem in computational geometry and the techniques ...
In this paper, we present an O(n2+|E|3/2) time algorithm for generating triangulations of a simple p...
This paper presents a simple, flexible, and efficient algorithm for constructing a possibly non-conv...
Let P1,…, Pk be pairwise non-intersecting simple polygons with a total of n vertices and s start ver...
This paper considers the topic of efficiently triangulating a simple polygon with emphasis on practi...
This paper describes two approaches to triangulate a simple polygon. Emphasis is on practical and ea...
Triangulating a given n-vertex simple polygon means to partition the interior of the polygon into n ...
International audienceWe present a new, simple, yet efficient algorithm for triangulating multiply-c...
Decomposing simple polygon into simpler components is one of the basic tasks in computational geomet...
Polygons can conveniently represent real world objects. In automatic character recognition, shapes o...
It remains as one of the major open problems in computational geometry, whether there exists a linea...
Meisters ’ [Me] Two-Ears Theorem was motivated by the problem of triangulating a simple polygon. In ...
The triangulation of a point-visible (star-shaped) polygon cannot be performed trivially if its kern...
We describe a fixed parameter algorithm for computing the minimum weight triangulation (MWT) of a si...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
The simple polygon triangulation is an classic problem in computational geometry and the techniques ...
In this paper, we present an O(n2+|E|3/2) time algorithm for generating triangulations of a simple p...
This paper presents a simple, flexible, and efficient algorithm for constructing a possibly non-conv...
Let P1,…, Pk be pairwise non-intersecting simple polygons with a total of n vertices and s start ver...
This paper considers the topic of efficiently triangulating a simple polygon with emphasis on practi...
This paper describes two approaches to triangulate a simple polygon. Emphasis is on practical and ea...
Triangulating a given n-vertex simple polygon means to partition the interior of the polygon into n ...
International audienceWe present a new, simple, yet efficient algorithm for triangulating multiply-c...
Decomposing simple polygon into simpler components is one of the basic tasks in computational geomet...
Polygons can conveniently represent real world objects. In automatic character recognition, shapes o...
It remains as one of the major open problems in computational geometry, whether there exists a linea...
Meisters ’ [Me] Two-Ears Theorem was motivated by the problem of triangulating a simple polygon. In ...
The triangulation of a point-visible (star-shaped) polygon cannot be performed trivially if its kern...
We describe a fixed parameter algorithm for computing the minimum weight triangulation (MWT) of a si...
In computer graphics, most polygonal surfaces are rendered via triangles. Rendering a set of triangl...
The simple polygon triangulation is an classic problem in computational geometry and the techniques ...
In this paper, we present an O(n2+|E|3/2) time algorithm for generating triangulations of a simple p...
This paper presents a simple, flexible, and efficient algorithm for constructing a possibly non-conv...