Decomposing simple polygon into simpler components is one of the basic tasks in computational geometry and its applications. The most important simple polygon decomposition is triangulation. The known algorithms for polygon triangulation can be classified into three groups: algorithms based on diagonal inserting, algorithms based on Delaunay triangulation, and the algorithms using Steiner points. The paper briefly explains the most popular algorithms from each group and summarizes the common features of the groups. After that four algorithms based on diagonals insertion are tested: a recursive diagonal inserting algorithm, an ear cutting algorithm, Kong’s Graham scan algorithm, and Seidel’s randomized incremental algorithm. An analysis conc...
In this paper, we present an O(n2+|E|3/2) time algorithm for generating triangulations of a simple p...
International audienceWe present a new, simple, yet efficient algorithm for triangulating multiply-c...
Triangulating a given n-vertex simple polygon means to partition the interior of the polygon into n ...
This paper describes two approaches to triangulate a simple polygon. Emphasis is on practical and ea...
This paper considers the topic of efficiently triangulating a simple polygon with emphasis on practi...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
Polygons can conveniently represent real world objects. In automatic character recognition, shapes o...
The simple polygon triangulation is an classic problem in computational geometry and the techniques ...
Triangulation of a simple polygon is an important part of the application of geometry problems in co...
Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed ...
In this thesis, we present an algorithm for obtaining a triangulation of multiple, non-planar 3D pol...
The Graham scan is a fundamental backtracking technique in computational geometry which was original...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
In this paper, we present an O(n2+|E|3/2) time algorithm for generating triangulations of a simple p...
International audienceWe present a new, simple, yet efficient algorithm for triangulating multiply-c...
Triangulating a given n-vertex simple polygon means to partition the interior of the polygon into n ...
This paper describes two approaches to triangulate a simple polygon. Emphasis is on practical and ea...
This paper considers the topic of efficiently triangulating a simple polygon with emphasis on practi...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
Polygons can conveniently represent real world objects. In automatic character recognition, shapes o...
The simple polygon triangulation is an classic problem in computational geometry and the techniques ...
Triangulation of a simple polygon is an important part of the application of geometry problems in co...
Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed ...
In this thesis, we present an algorithm for obtaining a triangulation of multiple, non-planar 3D pol...
The Graham scan is a fundamental backtracking technique in computational geometry which was original...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
In this paper, we present an O(n2+|E|3/2) time algorithm for generating triangulations of a simple p...
International audienceWe present a new, simple, yet efficient algorithm for triangulating multiply-c...
Triangulating a given n-vertex simple polygon means to partition the interior of the polygon into n ...