AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezoidal decomposition induced by a set S of n line segments in the plane. If S is given as a simple polygonal chain the expected running time of the algorithm is O(nlog∗n). This leads to a simple algorithm of the same complexity for triangulating polygons. More generally, if S is presented as a plane graph with k connected components, then the expected running time of the algorithm is O(nlog∗n+klogn). As a by-product our algorithm creates a search structure of expected linear size that allows point location queries in the resulting trapezoidation in logarithmic expected time. The analysis of the expected performance is elementary and straightfor...
We present a simple dynamic programming based method for counting straight-edge triangulations of pl...
Computing the Delaunay triangulation of n points requires usually a minimum of Omega(n log n) operat...
This note combines the lazy randomized incremental construction scheme with the technique of \connec...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
This paper presents a very simple incremental randomized algorithm for computing the trapezoidal dec...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
This note combines the lazy randomized incremental construction scheme with the technique of \conne...
This paper describes two approaches to triangulate a simple polygon. Emphasis is on practical and ea...
Decomposing simple polygon into simpler components is one of the basic tasks in computational geomet...
Recently it was shown that — under reasonable assumptions— Voronoi diagrams and Delaunay triangulati...
In this paper, we present an O(n2+|E|3/2) time algorithm for generating triangulations of a simple p...
This paper considers the topic of efficiently triangulating a simple polygon with emphasis on practi...
A constant-work-space algorithm has read-only access to an input array and may use only O(1) additio...
We present a simple dynamic programming based method for counting straight-edge triangulations of pl...
Computing the Delaunay triangulation of n points requires usually a minimum of Omega(n log n) operat...
This note combines the lazy randomized incremental construction scheme with the technique of \connec...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
This paper presents a very simple incremental randomized algorithm for computing the trapezoidal dec...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
This note combines the lazy randomized incremental construction scheme with the technique of \conne...
This paper describes two approaches to triangulate a simple polygon. Emphasis is on practical and ea...
Decomposing simple polygon into simpler components is one of the basic tasks in computational geomet...
Recently it was shown that — under reasonable assumptions— Voronoi diagrams and Delaunay triangulati...
In this paper, we present an O(n2+|E|3/2) time algorithm for generating triangulations of a simple p...
This paper considers the topic of efficiently triangulating a simple polygon with emphasis on practi...
A constant-work-space algorithm has read-only access to an input array and may use only O(1) additio...
We present a simple dynamic programming based method for counting straight-edge triangulations of pl...
Computing the Delaunay triangulation of n points requires usually a minimum of Omega(n log n) operat...
This note combines the lazy randomized incremental construction scheme with the technique of \connec...