AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezoidal decomposition induced by a set S of n line segments in the plane. If S is given as a simple polygonal chain the expected running time of the algorithm is O(nlog∗n). This leads to a simple algorithm of the same complexity for triangulating polygons. More generally, if S is presented as a plane graph with k connected components, then the expected running time of the algorithm is O(nlog∗n+klogn). As a by-product our algorithm creates a search structure of expected linear size that allows point location queries in the resulting trapezoidation in logarithmic expected time. The analysis of the expected performance is elementary and straightfor...
In this paper, we present an O(n2+|E|3/2) time algorithm for generating triangulations of a simple p...
This paper considers the topic of efficiently triangulating a simple polygon with emphasis on practi...
In this paper two versions of the incremental algorithm for computing regular triangulations in the ...
This paper presents a very simple incremental randomized algorithm for computing the trapezoidal dec...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
A constant-work-space algorithm has read-only access to an input array and may use only O(1) additio...
This paper describes two approaches to triangulate a simple polygon. Emphasis is on practical and ea...
We show that the well-known random incremental construction of Clarkson and Shor can be adapted via ...
This note combines the lazy randomized incremental construction scheme with the technique of \connec...
A fast, practical, deterministic algorithm for the horizontal trapezoidation of simple polygons is p...
This note combines the lazy randomized incremental construction scheme with the technique of \conne...
We present several variants of a new randomized incremental algorithm for computing a cutting in an ...
In this paper, we present an O(n2+|E|3/2) time algorithm for generating triangulations of a simple p...
This paper considers the topic of efficiently triangulating a simple polygon with emphasis on practi...
In this paper two versions of the incremental algorithm for computing regular triangulations in the ...
This paper presents a very simple incremental randomized algorithm for computing the trapezoidal dec...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
AbstractThis paper presents a very simple incremental randomized algorithm for computing the trapezo...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
We describe a randomized algorithm for computing the trapezoidal decomposition of a simple polygon. ...
A constant-work-space algorithm has read-only access to an input array and may use only O(1) additio...
This paper describes two approaches to triangulate a simple polygon. Emphasis is on practical and ea...
We show that the well-known random incremental construction of Clarkson and Shor can be adapted via ...
This note combines the lazy randomized incremental construction scheme with the technique of \connec...
A fast, practical, deterministic algorithm for the horizontal trapezoidation of simple polygons is p...
This note combines the lazy randomized incremental construction scheme with the technique of \conne...
We present several variants of a new randomized incremental algorithm for computing a cutting in an ...
In this paper, we present an O(n2+|E|3/2) time algorithm for generating triangulations of a simple p...
This paper considers the topic of efficiently triangulating a simple polygon with emphasis on practi...
In this paper two versions of the incremental algorithm for computing regular triangulations in the ...