VLSI technology provides and demands new ways of solving large scale computational problems. In light of this fact, a piplelined version of a real-time hidden surface elimination algorithm is proposed. The approach is tuned to the requirements of the VLSI technology: it is simple and regular, employs only local communciation, and attains a high degree of parallelism. The feasibility of the technique is demonstated for a computer graphics system where objects are defined in terms of planar triangular surface elements. A case is made in terms of the early 1980\u27s technology
One of the limiting factors in the development of real-time Computer Generated Image systems for dis...
Computer graphics provides some ideal applications for the kind of highly parallel implementations m...
In computer graphics, there are many surface detection algorithms. When we view a picture containing...
This thesis describes a novel approach to the problem of generating dynamic TV raster displays for r...
With the advent of VLSI it has become possible to map parallel algorithms for compute-bound problems...
This Paper presents a new hidden surface algorithm. Its output is the set of the visible pieces of e...
In this paper, the problem of 'hidden - surface' elimination is considered. It is shown that a new l...
This study proposes tolook at special purpose VLSI architectures for realtime display generation. Th...
We present in this study an integrated systems design for a VLSI multiprocessor capable of generatin...
Accurately representing the physical world by computer is a topic which has direct benefits to field...
The article of record as published may be found at http://dx.doi.org/10.1016/0097-8493(88)90013-1We ...
The implementation of a 3-dimensional hidden line and surface algorithm discussed by Hamlin and Gear...
We present a new method for solving the hidden surface removal (HSR) problem in parallel on a crew p...
In this paper, we propose a systolic architecture for hidden-surface removal. Systolic architecture ...
Chapter 1 introduces the need for rapid solutions of hidden surface elimination (HSE) problems in th...
One of the limiting factors in the development of real-time Computer Generated Image systems for dis...
Computer graphics provides some ideal applications for the kind of highly parallel implementations m...
In computer graphics, there are many surface detection algorithms. When we view a picture containing...
This thesis describes a novel approach to the problem of generating dynamic TV raster displays for r...
With the advent of VLSI it has become possible to map parallel algorithms for compute-bound problems...
This Paper presents a new hidden surface algorithm. Its output is the set of the visible pieces of e...
In this paper, the problem of 'hidden - surface' elimination is considered. It is shown that a new l...
This study proposes tolook at special purpose VLSI architectures for realtime display generation. Th...
We present in this study an integrated systems design for a VLSI multiprocessor capable of generatin...
Accurately representing the physical world by computer is a topic which has direct benefits to field...
The article of record as published may be found at http://dx.doi.org/10.1016/0097-8493(88)90013-1We ...
The implementation of a 3-dimensional hidden line and surface algorithm discussed by Hamlin and Gear...
We present a new method for solving the hidden surface removal (HSR) problem in parallel on a crew p...
In this paper, we propose a systolic architecture for hidden-surface removal. Systolic architecture ...
Chapter 1 introduces the need for rapid solutions of hidden surface elimination (HSE) problems in th...
One of the limiting factors in the development of real-time Computer Generated Image systems for dis...
Computer graphics provides some ideal applications for the kind of highly parallel implementations m...
In computer graphics, there are many surface detection algorithms. When we view a picture containing...