The implementation of a 3-dimensional hidden line and surface algorithm discussed by Hamlin and Gear (NASA Langley Research Report 77-1) is described, and its advantages and disadvantages are examined. This algorithm is organized so that data can be preprocessed to speed display computations and so that the display is generated in a form suitable for a raster scan, refresh display. The version of the program described here is a hidden-line program, but the underlying algorithm is the same for both. 11 figures, 3 tables
VLSI technology provides and demands new ways of solving large scale computational problems. In ligh...
We present a new method for solving the hidden surface removal (HSR) problem in parallel on a crew p...
A new hidden-line algorithm is proposed for illustrating objects consisting of plane faces. The algo...
Restricted Access.A simple algorithm for hidden line Ruled Surface graphics, typically used in Radio...
technical reportThis paper describes a fast procedure in processing hidden surface pictures with the...
This Paper presents a new hidden surface algorithm. Its output is the set of the visible pieces of e...
An algorithm is presented for removing hidden lines for isometric or perspective projections of thre...
Accurately representing the physical world by computer is a topic which has direct benefits to field...
The goal for this research was to develop an efficient hiddenline algorithm for a small computer sys...
summary:Many programs for the hidden lines on a surface are known [1] but these programs are long an...
The field of computer graphics applied to three-dimensional space is introduced through a discussio...
With the advent of VLSI it has become possible to map parallel algorithms for compute-bound problems...
This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapid...
An algorithm is described for displaying curved surfaces with their hidden parts removed. The algori...
The requirements for computer-generated perspective projections of three dimensional objects has esc...
VLSI technology provides and demands new ways of solving large scale computational problems. In ligh...
We present a new method for solving the hidden surface removal (HSR) problem in parallel on a crew p...
A new hidden-line algorithm is proposed for illustrating objects consisting of plane faces. The algo...
Restricted Access.A simple algorithm for hidden line Ruled Surface graphics, typically used in Radio...
technical reportThis paper describes a fast procedure in processing hidden surface pictures with the...
This Paper presents a new hidden surface algorithm. Its output is the set of the visible pieces of e...
An algorithm is presented for removing hidden lines for isometric or perspective projections of thre...
Accurately representing the physical world by computer is a topic which has direct benefits to field...
The goal for this research was to develop an efficient hiddenline algorithm for a small computer sys...
summary:Many programs for the hidden lines on a surface are known [1] but these programs are long an...
The field of computer graphics applied to three-dimensional space is introduced through a discussio...
With the advent of VLSI it has become possible to map parallel algorithms for compute-bound problems...
This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapid...
An algorithm is described for displaying curved surfaces with their hidden parts removed. The algori...
The requirements for computer-generated perspective projections of three dimensional objects has esc...
VLSI technology provides and demands new ways of solving large scale computational problems. In ligh...
We present a new method for solving the hidden surface removal (HSR) problem in parallel on a crew p...
A new hidden-line algorithm is proposed for illustrating objects consisting of plane faces. The algo...