In this paper, the problem of 'hidden - surface' elimination is considered. It is shown that a new linear surface- filling algorithm leads to some simple techniques for hidden-surface removal. Necessary conditions are established for three such methods to work and hard ware to implement these solutions is shown to be practicable. Each of the three proposed methods is seen to have advantages in certain circumstances - the choice between them depends very much on the nature of the graphics system in which they might be used
AbstractA simple intersection sensitive algorithm for the hidden line elimination problem, was prese...
We give an efficient, randomized hidden surface removal algorithm for scenes containing intersecting...
This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapid...
In this paper, the problem of 'hidden - surface' elimination is considered. It is shown that a new l...
VLSI technology provides and demands new ways of solving large scale computational problems. In ligh...
This Paper presents a new hidden surface algorithm. Its output is the set of the visible pieces of e...
One of the limiting factors in the development of real-time Computer Generated Image systems for dis...
AbstractA simple but important special case of the hidden surface removal problem is one in which th...
AbstractWe present an algorithm for the hidden-surface elimination problem for rectangles, which is ...
The hidden line and hidden surface problems are simpler when restricted to special classes of object...
The quality of computer generated images of three-dimensional scenes depends on the shading techniqu...
This thesis describes a novel approach to the problem of generating dynamic TV raster displays for r...
Accurately representing the physical world by computer is a topic which has direct benefits to field...
With the advent of VLSI it has become possible to map parallel algorithms for compute-bound problems...
In computer graphics, there are many surface detection algorithms. When we view a picture containing...
AbstractA simple intersection sensitive algorithm for the hidden line elimination problem, was prese...
We give an efficient, randomized hidden surface removal algorithm for scenes containing intersecting...
This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapid...
In this paper, the problem of 'hidden - surface' elimination is considered. It is shown that a new l...
VLSI technology provides and demands new ways of solving large scale computational problems. In ligh...
This Paper presents a new hidden surface algorithm. Its output is the set of the visible pieces of e...
One of the limiting factors in the development of real-time Computer Generated Image systems for dis...
AbstractA simple but important special case of the hidden surface removal problem is one in which th...
AbstractWe present an algorithm for the hidden-surface elimination problem for rectangles, which is ...
The hidden line and hidden surface problems are simpler when restricted to special classes of object...
The quality of computer generated images of three-dimensional scenes depends on the shading techniqu...
This thesis describes a novel approach to the problem of generating dynamic TV raster displays for r...
Accurately representing the physical world by computer is a topic which has direct benefits to field...
With the advent of VLSI it has become possible to map parallel algorithms for compute-bound problems...
In computer graphics, there are many surface detection algorithms. When we view a picture containing...
AbstractA simple intersection sensitive algorithm for the hidden line elimination problem, was prese...
We give an efficient, randomized hidden surface removal algorithm for scenes containing intersecting...
This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapid...