Technology has become the consumption of the wider community, one of which is the entertainment needs for games. Many games are on the market but the substance is not feasible for children's consumption as well as the figures shown are derived from foreign cultures with themes emerging about violence and sadism. In order to anticipate the above situation, a study was developed to produce educational games learning media based on local culture. This research will produce educational games products that can be specially played by children aged 7 years and over. The theme will be related to the education of character development as an independent human figure, tough, hard worker and noble character. The characters are taken from the historica...
Psychologically, humans tend to love games compared to learning. Therefore, learning should be deliv...
This article aimed to determine the application of learning-gradual based education through traditio...
The globalization era makes traditional games less popular. As cultural heritages, traditional games...
Technology has become the consumption of the wider community, one of which is the entertainment need...
Technology has become the consumption of the wider community, one of which is the entertainment need...
In the face of technological developments that are more advanced, it takes action to preserve the cu...
The main problems faced by kindergarten teachers are: 1) less game tools, 2) limited fund source sin...
The development of edu-games as a learning media for educational specific purposes should be tailore...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
The very rapid development of technology, especially in learning educational games, has an im...
Technological developments that continue to move very quickly, giving birth to various kinds of inno...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
This article aimed to determine the application of learning-gradual based education through traditio...
Psychologically, humans tend to love games compared to learning. Therefore, learning should be deliv...
Psychologically, humans tend to love games compared to learning. Therefore, learning should be deliv...
This article aimed to determine the application of learning-gradual based education through traditio...
The globalization era makes traditional games less popular. As cultural heritages, traditional games...
Technology has become the consumption of the wider community, one of which is the entertainment need...
Technology has become the consumption of the wider community, one of which is the entertainment need...
In the face of technological developments that are more advanced, it takes action to preserve the cu...
The main problems faced by kindergarten teachers are: 1) less game tools, 2) limited fund source sin...
The development of edu-games as a learning media for educational specific purposes should be tailore...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
The very rapid development of technology, especially in learning educational games, has an im...
Technological developments that continue to move very quickly, giving birth to various kinds of inno...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
This article aimed to determine the application of learning-gradual based education through traditio...
Psychologically, humans tend to love games compared to learning. Therefore, learning should be deliv...
Psychologically, humans tend to love games compared to learning. Therefore, learning should be deliv...
This article aimed to determine the application of learning-gradual based education through traditio...
The globalization era makes traditional games less popular. As cultural heritages, traditional games...