The globalization era makes traditional games less popular. As cultural heritages, traditional games need to be preserved because they are a form of local wisdom of the community. This is in line with strengthening the Pancasila Student Profile with six main characteristics, one of which is global diversity. Elements and keys to global diversity include knowing and appreciating culture. This Research and Development (R & D) used the ADDIE model which consists of analysis, design, development, implementation, and evaluation stages. The results of the research showed that the developed interactive media for traditional Bangka Belitung games as an affirmation of cultural literacy are valid and very practical with a score of 80% f...
The door to globalization for an Indonesian product is believed possible only when fulfilling some c...
Abstract Traditional games have been neglected for more than thirty-two years. However, since the i...
Penelitian dan pengembangan ini bertujuan untuk mengembangkan dan menghasilkan media pembelajaran be...
In the face of technological developments that are more advanced, it takes action to preserve the cu...
Technology has become the consumption of the wider community, one of which is the entertainment need...
Students in the education 4.0 era are required to have the ability to skillfully use technology both...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
Abstract: The aim of this research is to produce a puzzle game about Indonesian culture product assi...
In this digital era, it is very important to understand and use technology wisely to adapt to digita...
Psychologically, humans tend to love games compared to learning. Therefore, learning should be deliv...
AbstractIn the development of culture always requires an object to show progress. Various aspects in...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
The research and development aims to produce learning media for Pancasila and Civic Education in the...
This study aims to develop a collaboration learning with interactive multimedia using traditional ga...
The traditional game is the local wisdom of every region in Indonesia. Indonesia has a diversity of ...
The door to globalization for an Indonesian product is believed possible only when fulfilling some c...
Abstract Traditional games have been neglected for more than thirty-two years. However, since the i...
Penelitian dan pengembangan ini bertujuan untuk mengembangkan dan menghasilkan media pembelajaran be...
In the face of technological developments that are more advanced, it takes action to preserve the cu...
Technology has become the consumption of the wider community, one of which is the entertainment need...
Students in the education 4.0 era are required to have the ability to skillfully use technology both...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
Abstract: The aim of this research is to produce a puzzle game about Indonesian culture product assi...
In this digital era, it is very important to understand and use technology wisely to adapt to digita...
Psychologically, humans tend to love games compared to learning. Therefore, learning should be deliv...
AbstractIn the development of culture always requires an object to show progress. Various aspects in...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
The research and development aims to produce learning media for Pancasila and Civic Education in the...
This study aims to develop a collaboration learning with interactive multimedia using traditional ga...
The traditional game is the local wisdom of every region in Indonesia. Indonesia has a diversity of ...
The door to globalization for an Indonesian product is believed possible only when fulfilling some c...
Abstract Traditional games have been neglected for more than thirty-two years. However, since the i...
Penelitian dan pengembangan ini bertujuan untuk mengembangkan dan menghasilkan media pembelajaran be...