The use of digital media in education is a necessity nowadays. This is also an effect due to conditions of Covid-19 pandemic. Although there is a stigma that digital media has an unfavorable impact on the student learning process, technological developments also support creative concepts that can be used at the educational level. Based on these conditions, the idea emerged to develop an educational media based on boardgames to provide a learning process. In this study, researchers chose a general topic as the basis for the content of the boardgame, which is Indonesian culture. This topic was chosen considering the need for the younger generation to understand about Indonesian culture as their homeland. The research method in finding c...
Technology has become the consumption of the wider community, one of which is the entertainment need...
This study aims to design educational and entertainment media for children and adolescents using Aug...
This research was conducted due to field observations indicating that online learning required educa...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
Learning Indonesian culture is a part of the curriculum for elementary school students. However, it ...
The need for knowledge of the development technology augmented reality on smartphones as a learning ...
Technological developments that continue to move very quickly, giving birth to various kinds of inno...
The very rapid development of technology, especially in learning educational games, has an im...
Game now is not just an entertainment but merely serves as a educational tool or the so-called educa...
Abstract: The aim of this research is to produce a puzzle game about Indonesian culture product assi...
The Indonesian nation is so big with a diversity of cultures, we must preserve every culture. At the...
Information technology is currently developing rapidly, especially in the field of mobile technology...
Dalam dunia pendidikan, pengenalan sejarah menjadi masalah utama. Banyak siswa yang tidak memahami m...
Banyaknya pembelajaran yang ditemui berbentuk worksheet yang dikerjakan dirumah, menjadikan anak bos...
Penggunaan Augmented Reality sebagai metode pembelajaran marak di dunia pendidikan, termasuk pendidi...
Technology has become the consumption of the wider community, one of which is the entertainment need...
This study aims to design educational and entertainment media for children and adolescents using Aug...
This research was conducted due to field observations indicating that online learning required educa...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
Learning Indonesian culture is a part of the curriculum for elementary school students. However, it ...
The need for knowledge of the development technology augmented reality on smartphones as a learning ...
Technological developments that continue to move very quickly, giving birth to various kinds of inno...
The very rapid development of technology, especially in learning educational games, has an im...
Game now is not just an entertainment but merely serves as a educational tool or the so-called educa...
Abstract: The aim of this research is to produce a puzzle game about Indonesian culture product assi...
The Indonesian nation is so big with a diversity of cultures, we must preserve every culture. At the...
Information technology is currently developing rapidly, especially in the field of mobile technology...
Dalam dunia pendidikan, pengenalan sejarah menjadi masalah utama. Banyak siswa yang tidak memahami m...
Banyaknya pembelajaran yang ditemui berbentuk worksheet yang dikerjakan dirumah, menjadikan anak bos...
Penggunaan Augmented Reality sebagai metode pembelajaran marak di dunia pendidikan, termasuk pendidi...
Technology has become the consumption of the wider community, one of which is the entertainment need...
This study aims to design educational and entertainment media for children and adolescents using Aug...
This research was conducted due to field observations indicating that online learning required educa...