Video games have seeped into the educational field. While varied in their form, the essence of video games in education relies on gamification, the process of wrapping the same old curriculum in a shinier new package. Video games in public schools are used to further a curriculum stripped of any criticality. My presentation focuses on the potential for social justice, critical pedagogy, and imagination which has been widely ignored in schooling. I will show some of the critical possibilities video games offer through the case study of “Soldats Inconnus: mémoires de la grande guerre.” This video game places players in the shoes of five different characters during World War 1: a French grandfather, his German son in law, an American soldier, ...
Educational practice is closely tied to social, cultural, and political economies (Brandt, 2003; de ...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
Theoretical thesis.Bibliography: pages 47-55.Introduction -- Chapter 1: On gaming, learning and hist...
Video games have become a global phenomena with million of children around the world spending numero...
This paper answers the question, how do three History teachers implement videogames in the classroom...
This paper answers the question, how do three History teachers implement videogames in the classroom...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The use of video games has given rise to a long debate, involving cholars and public opinion. Those ...
The video game industry has been growing rapidly in the recent years, reaching almost 2 billion play...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
The use of video games has given rise to a long debate, involving cholars and public opinion. Those ...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
Educational practice is closely tied to social, cultural, and political economies (Brandt, 2003; de ...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
Theoretical thesis.Bibliography: pages 47-55.Introduction -- Chapter 1: On gaming, learning and hist...
Video games have become a global phenomena with million of children around the world spending numero...
This paper answers the question, how do three History teachers implement videogames in the classroom...
This paper answers the question, how do three History teachers implement videogames in the classroom...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The use of video games has given rise to a long debate, involving cholars and public opinion. Those ...
The video game industry has been growing rapidly in the recent years, reaching almost 2 billion play...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
The use of video games has given rise to a long debate, involving cholars and public opinion. Those ...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
Educational practice is closely tied to social, cultural, and political economies (Brandt, 2003; de ...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...