Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, an...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
Theoretical thesis.Bibliography: pages 47-55.Introduction -- Chapter 1: On gaming, learning and hist...
In the 1980s, American popular culture started to restore its reputation as a dominant political pow...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
The video game industry has been growing rapidly in the recent years, reaching almost 2 billion play...
 In modern thought, (if not in fact) Nothing is that doesn’t act, So that is reckoned wisdom whi...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
This article contributes to a small, but growing, scholarship on military videogames. Focusing, spec...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
This article explores the importance of videogames and their associated promotional media for both m...
Video games have become a central part of Western popular culture, and while the academic study of t...
The growing number of studies discuss how playful experiences enabled by computer games influence in...
This chapter argues that the political significance and cultural resonance of contemporary video war...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
This project is on wargames, a type of board and digital game concerned with the practice of war, le...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
Theoretical thesis.Bibliography: pages 47-55.Introduction -- Chapter 1: On gaming, learning and hist...
In the 1980s, American popular culture started to restore its reputation as a dominant political pow...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
The video game industry has been growing rapidly in the recent years, reaching almost 2 billion play...
 In modern thought, (if not in fact) Nothing is that doesn’t act, So that is reckoned wisdom whi...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
This article contributes to a small, but growing, scholarship on military videogames. Focusing, spec...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
This article explores the importance of videogames and their associated promotional media for both m...
Video games have become a central part of Western popular culture, and while the academic study of t...
The growing number of studies discuss how playful experiences enabled by computer games influence in...
This chapter argues that the political significance and cultural resonance of contemporary video war...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
This project is on wargames, a type of board and digital game concerned with the practice of war, le...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
Theoretical thesis.Bibliography: pages 47-55.Introduction -- Chapter 1: On gaming, learning and hist...
In the 1980s, American popular culture started to restore its reputation as a dominant political pow...