This paper answers the question, how do three History teachers implement videogames in the classroom in order to engage students in critical thinking? My essay incorporates a large amount of research that shows the unique benefits of using games as pedagogical tools. I focus on the textual and interactive properties of narratively driven games, and how they differ from more traditional educational resources. The study involved interviews with three different high school history teachers who implement games in different ways to teach historical material. With the information gathered in my Literature Review and interviews, I explain that games engage students in critical thinking through the agency, simulation, and literacy that they pr...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In spite of a global shift that emphasizes the importance of critical thinking skills, America’s sc...
Video games have become a global phenomena with million of children around the world spending numero...
This paper answers the question, how do three History teachers implement videogames in the classroom...
The purpose of this essay is to examine teachers’ perception of whether games can contribute to a de...
The purpose of this essay is to examine teachers’ perception of whether games can contribute to a de...
The purpose of this essay is to examine teachers’ perception of whether games can contribute to a de...
The aim of this study is to shed light on the potential historical video games have to influence stu...
The aim of this study is to shed light on the potential historical video games have to influence stu...
The aim of this study is to shed light on the potential historical video games have to influence stu...
This essay examines computer and video games and their capacity of being useful in teaching sessions...
This essay examines computer and video games and their capacity of being useful in teaching sessions...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
This qualitative study utilized video games and virtual reality in an eighth-grade public middle sch...
This paper explores the idea of learning from video games, a subject which has earned increased atte...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In spite of a global shift that emphasizes the importance of critical thinking skills, America’s sc...
Video games have become a global phenomena with million of children around the world spending numero...
This paper answers the question, how do three History teachers implement videogames in the classroom...
The purpose of this essay is to examine teachers’ perception of whether games can contribute to a de...
The purpose of this essay is to examine teachers’ perception of whether games can contribute to a de...
The purpose of this essay is to examine teachers’ perception of whether games can contribute to a de...
The aim of this study is to shed light on the potential historical video games have to influence stu...
The aim of this study is to shed light on the potential historical video games have to influence stu...
The aim of this study is to shed light on the potential historical video games have to influence stu...
This essay examines computer and video games and their capacity of being useful in teaching sessions...
This essay examines computer and video games and their capacity of being useful in teaching sessions...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
This qualitative study utilized video games and virtual reality in an eighth-grade public middle sch...
This paper explores the idea of learning from video games, a subject which has earned increased atte...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In spite of a global shift that emphasizes the importance of critical thinking skills, America’s sc...
Video games have become a global phenomena with million of children around the world spending numero...