Here we describe the use of high-dynamic range lighting techniques to improve the rendering quality of real-time medical simulation systems. Specifically we show our method of extracting the lighting information from an actual endoscopic light probe used for surgery and how we apply this lighting information into a real-time rendering system based on OpenGL and using Shaders to improve the realism of the probe's lighting in the scene; with the consideration that it is the only light source in the simulation
Light mapping is a technique that works by precomputing the lighting of a scene to speed up expensiv...
This report presents the work done on the final project for the course of Image Based Rendering. A r...
Illumination is one of the key components in the creation of realistic renderings of scenes containi...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
In this work we present a real time method of lighting virtual objects using measured scene radiance...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applicat...
The goal of our project is to create lighting simulation software that is practical and useful for t...
Dynamic area and volume lights are a common phenomenon in our world. Examples include illuminated ad...
In the real world, the visual perception of an object is completely determined by the object\u27s in...
It has been widely recognized that lighting plays a key role in the realism and visual interest of c...
We present an interactive system for fully dynamic scene lighting using captured high dynamic range ...
International audienceWhile many methods exist for simulating diffuse light inter-reflections, relat...
As current pre-visualization applications for the stage lighting industry only is developed for the ...
This work presents a framework for shading of virtual objects using high dynamic range (HDR) light p...
We present a novel technique for capturing spatially or temporally resolved light probe sequences, a...
Light mapping is a technique that works by precomputing the lighting of a scene to speed up expensiv...
This report presents the work done on the final project for the course of Image Based Rendering. A r...
Illumination is one of the key components in the creation of realistic renderings of scenes containi...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
In this work we present a real time method of lighting virtual objects using measured scene radiance...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applicat...
The goal of our project is to create lighting simulation software that is practical and useful for t...
Dynamic area and volume lights are a common phenomenon in our world. Examples include illuminated ad...
In the real world, the visual perception of an object is completely determined by the object\u27s in...
It has been widely recognized that lighting plays a key role in the realism and visual interest of c...
We present an interactive system for fully dynamic scene lighting using captured high dynamic range ...
International audienceWhile many methods exist for simulating diffuse light inter-reflections, relat...
As current pre-visualization applications for the stage lighting industry only is developed for the ...
This work presents a framework for shading of virtual objects using high dynamic range (HDR) light p...
We present a novel technique for capturing spatially or temporally resolved light probe sequences, a...
Light mapping is a technique that works by precomputing the lighting of a scene to speed up expensiv...
This report presents the work done on the final project for the course of Image Based Rendering. A r...
Illumination is one of the key components in the creation of realistic renderings of scenes containi...