Illumination is one of the key components in the creation of realistic renderings of scenes containing virtual objects. In this paper, we present a set of novel algorithms and data structures for visualization, processing and rendering with real world lighting conditions captured using High Dynamic Range (HDR) video. The presented algorithms enable rapid construction of general and editable representations of the lighting environment, as well as extraction and fitting of sampled reflectance to parametric BRDF models. For efficient representation and rendering of the sampled lighting environment function, we consider an adaptive (2D/4D) data structure for storage of light field data on proxy geometry describing the scene. To demonstrate the ...
Dynamic area and volume lights are a common phenomenon in our world. Examples include illuminated ad...
This paper presents a method for resampling a sequence of high dynamic range light probe images into...
International audienceAcquiring High Dynamic Range (HDR) light-fields from several images with diffe...
AbstractIllumination is one of the key components in the creation of realistic renderings of scenes ...
In this paper we present novel algorithms and data structures for capturing, processing and renderin...
It has been widely recognized that lighting plays a key role in the realism and visual interest of c...
We present an interactive system for fully dynamic scene lighting using captured high dynamic range ...
This work presents a framework for shading of virtual objects using high dynamic range (HDR) light p...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
We present a framework for shading of virtual objects using high dynamic range (HDR) light probe seq...
We present an overview of our recently developed systems pipeline for capture, reconstruction, model...
In this work we present a real time method of lighting virtual objects using measured scene radiance...
We present an overview of our recently developed systems pipeline for capture, reconstruction, model...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applicat...
Dynamic area and volume lights are a common phenomenon in our world. Examples include illuminated ad...
This paper presents a method for resampling a sequence of high dynamic range light probe images into...
International audienceAcquiring High Dynamic Range (HDR) light-fields from several images with diffe...
AbstractIllumination is one of the key components in the creation of realistic renderings of scenes ...
In this paper we present novel algorithms and data structures for capturing, processing and renderin...
It has been widely recognized that lighting plays a key role in the realism and visual interest of c...
We present an interactive system for fully dynamic scene lighting using captured high dynamic range ...
This work presents a framework for shading of virtual objects using high dynamic range (HDR) light p...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
We present a framework for shading of virtual objects using high dynamic range (HDR) light probe seq...
We present an overview of our recently developed systems pipeline for capture, reconstruction, model...
In this work we present a real time method of lighting virtual objects using measured scene radiance...
We present an overview of our recently developed systems pipeline for capture, reconstruction, model...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applicat...
Dynamic area and volume lights are a common phenomenon in our world. Examples include illuminated ad...
This paper presents a method for resampling a sequence of high dynamic range light probe images into...
International audienceAcquiring High Dynamic Range (HDR) light-fields from several images with diffe...