In this work we present a real time method of lighting virtual objects using measured scene radiance. To compute the il-lumination of CG objects inserted in a virtual environment, the method uses previously generated high dynamic range (HDR) image-based lighting information of the scene, and performs all calculations in graphics hardware to achieve real-time performance. This work is not intended to be a breakthrough in real-time processing or in HDR image-based lighting (IBL) of CG objects, but still we expect to provide the reader with the overall IBL technique knowledge up-to-date, an in-depth understanding of the HDR rendering (HDRR) pipeline in current graphics cards ’ hardware, and interesting images ’ post-effects which deliver highe...
In this paper we present novel algorithms and data structures for capturing, processing and renderin...
Dynamic area and volume lights are a common phenomenon in our world. Examples include illuminated ad...
International audienceAcquiring High Dynamic Range (HDR) light-fields from several images with diffe...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applicat...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
This report presents the work done on the final project for the course of Image Based Rendering. A r...
It has been widely recognized that lighting plays a key role in the realism and visual interest of c...
It has been widely recognized that lighting plays a key role in the realism and visual interest of c...
This work presents a framework for shading of virtual objects using high dynamic range (HDR) light p...
We present a framework for shading of virtual objects using high dynamic range (HDR) light probe seq...
Illumination is one of the key components in the creation of realistic renderings of scenes containi...
We present an interactive system for fully dynamic scene lighting using captured high dynamic range...
We present an interactive system for fully dynamic scene lighting using captured high dynamic range ...
In this paper we present novel algorithms and data structures for capturing, processing and renderin...
In this paper we present novel algorithms and data structures for capturing, processing and renderin...
Dynamic area and volume lights are a common phenomenon in our world. Examples include illuminated ad...
International audienceAcquiring High Dynamic Range (HDR) light-fields from several images with diffe...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applicat...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
This report presents the work done on the final project for the course of Image Based Rendering. A r...
It has been widely recognized that lighting plays a key role in the realism and visual interest of c...
It has been widely recognized that lighting plays a key role in the realism and visual interest of c...
This work presents a framework for shading of virtual objects using high dynamic range (HDR) light p...
We present a framework for shading of virtual objects using high dynamic range (HDR) light probe seq...
Illumination is one of the key components in the creation of realistic renderings of scenes containi...
We present an interactive system for fully dynamic scene lighting using captured high dynamic range...
We present an interactive system for fully dynamic scene lighting using captured high dynamic range ...
In this paper we present novel algorithms and data structures for capturing, processing and renderin...
In this paper we present novel algorithms and data structures for capturing, processing and renderin...
Dynamic area and volume lights are a common phenomenon in our world. Examples include illuminated ad...
International audienceAcquiring High Dynamic Range (HDR) light-fields from several images with diffe...