As current pre-visualization applications for the stage lighting industry only is developed for the PC-market, this master thesis can be considered as the first graphics engine prototype implementation of a completely new visualizer, not only for Mac, but for all platforms. The result is a cross-platform application in real-time, fully concentrated in simulating a real stage spotlight which not only illuminates surfaces, but also the air itself, referred to as volumetric light. In order to achieve such a phenomenon, a texture-based approach is used, mainly implemented in a fragment shader and therefore takes full advantage of the powerful Graphics Processing Unit (GPU). Similar to traditional ray tracing based algorithms, the method calcula...
This thesis deals with photorealistic rendering and real-time global illumination. Thesis contains o...
One of the biggest challenges of real-time graphics applications is to maintain high frame rates whi...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
In the real world, the visual perception of an object is completely determined by the object's inter...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Thesis examines the current research and development in the field of real-time global illumination. ...
The goal of our project is to create lighting simulation software that is practical and useful for t...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
Using many lights in real-time applications has been an important goal for many years. The games ind...
Anyone who has seen a recent summer blockbuster has witnessed the dramatic increases in computer-gen...
University of Minnesota M.S. thesis. January 2012. Major: Computer science. Advisor: Peter Willemsen...
This thesis deals with photorealistic rendering and real-time global illumination. Thesis contains o...
One of the biggest challenges of real-time graphics applications is to maintain high frame rates whi...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
In the real world, the visual perception of an object is completely determined by the object's inter...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Thesis examines the current research and development in the field of real-time global illumination. ...
The goal of our project is to create lighting simulation software that is practical and useful for t...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
Using many lights in real-time applications has been an important goal for many years. The games ind...
Anyone who has seen a recent summer blockbuster has witnessed the dramatic increases in computer-gen...
University of Minnesota M.S. thesis. January 2012. Major: Computer science. Advisor: Peter Willemsen...
This thesis deals with photorealistic rendering and real-time global illumination. Thesis contains o...
One of the biggest challenges of real-time graphics applications is to maintain high frame rates whi...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...