We present two experiments evaluating the effectiveness of the eye as a controller for travel in virtual reality (VR). We used the FOVE head-mounted display (HMD), which includes an eye tracker. The first experiment compared seven different travel techniques to control movement direction while flying through target rings. The second experiment involved travel on a terrain: moving to waypoints while avoiding obstacles with three travel techniques. Results of the first experiment indicate that performance of the eye tracker with head-tracking was close to head motion alone, and better than eye-tracking alone. The second experiment revealed that completion times of all three techniques were very close. Overall, eye-based travel suffered from c...
In this paper we present a novel method to evaluate guidance systems and navigation solutions for pu...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
The literature often suggests that proprioceptive and especially vestibular cues are required for na...
Eye tracking has shown great potential in supporting interaction tasks in VR, such as selection, man...
Reliable and unobtrusive eye tracking remains a technical challenge for immersive virtual environmen...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Reliable and unobtrusive eye tracking remains a technical challenge for immersive virtual environmen...
Navigation is one of the most common and universal interaction tasks performed with 3D user interfac...
Head-mounted displays (HMDs) are effective devices for creating immersive virtual environments. Intu...
In this article, we present a novel method for evaluating guidance systems using an immersive virtua...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...
Past research has shown that humans exhibit certain eye-head responses to the appearance of visual s...
Navigation is one of the 3D interactions often needed to interact with a synthetic world. The latest...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
In this paper we present a novel method to evaluate guidance systems and navigation solutions for pu...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
The literature often suggests that proprioceptive and especially vestibular cues are required for na...
Eye tracking has shown great potential in supporting interaction tasks in VR, such as selection, man...
Reliable and unobtrusive eye tracking remains a technical challenge for immersive virtual environmen...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Reliable and unobtrusive eye tracking remains a technical challenge for immersive virtual environmen...
Navigation is one of the most common and universal interaction tasks performed with 3D user interfac...
Head-mounted displays (HMDs) are effective devices for creating immersive virtual environments. Intu...
In this article, we present a novel method for evaluating guidance systems using an immersive virtua...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...
Past research has shown that humans exhibit certain eye-head responses to the appearance of visual s...
Navigation is one of the 3D interactions often needed to interact with a synthetic world. The latest...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
In this paper we present a novel method to evaluate guidance systems and navigation solutions for pu...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
The literature often suggests that proprioceptive and especially vestibular cues are required for na...