Reliable and unobtrusive eye tracking remains a technical challenge for immersive virtual environment, especially when Head Mounted Displays (HMD) are used for visualization and users are allowed to move freely in the environment. In this work, we provide ex-perimental evidence that gaze direction can be safely approximated by user head rotation, in HMD-based Virtual Reality (VR) appli-cations, where users actively interact with the environment. We discuss the application range of our approach and consider possible extensions
This systematic literature review presents an update on developments in 3D visualization techniques ...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
Reliable and unobtrusive eye tracking remains a technical challenge for immersive virtual environmen...
Eye tracking has shown great potential in supporting interaction tasks in VR, such as selection, man...
We present a suite of interaction techniques that fundamentally leverages the user’s gaze direction ...
Head-mounted displays (HMDs) are effective devices for creating immersive virtual environments. Intu...
Eye-tracking with gaze estimation is a key element in many applications, ranging from foveated rende...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
We present two experiments evaluating the effectiveness of the eye as a controller for travel in vir...
Figure 1: Visualizations of our HMD concept containing an integrated binocular eye tracking device. ...
Using eye-tracking to assess visual attention in head-mounted devices (HMD) opens up many possibilit...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
People naturally move both their head and eyes to attend to information. Yet, little is known about ...
This systematic literature review presents an update on developments in 3D visualization techniques ...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
Reliable and unobtrusive eye tracking remains a technical challenge for immersive virtual environmen...
Eye tracking has shown great potential in supporting interaction tasks in VR, such as selection, man...
We present a suite of interaction techniques that fundamentally leverages the user’s gaze direction ...
Head-mounted displays (HMDs) are effective devices for creating immersive virtual environments. Intu...
Eye-tracking with gaze estimation is a key element in many applications, ranging from foveated rende...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
We present two experiments evaluating the effectiveness of the eye as a controller for travel in vir...
Figure 1: Visualizations of our HMD concept containing an integrated binocular eye tracking device. ...
Using eye-tracking to assess visual attention in head-mounted devices (HMD) opens up many possibilit...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
People naturally move both their head and eyes to attend to information. Yet, little is known about ...
This systematic literature review presents an update on developments in 3D visualization techniques ...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...