In this paper we present a novel method to evaluate guidance systems and navigation solutions for public infrastructures based on an immersive virtual environment in combination with a mobile eye tracking system. It opens new opportunities for way-finding studies in public infrastructures already during the planning phase. Our approach embeds an interface for natural locomotion in the virtual environment offering significant advantages related to the user's spatial perception as well as physical and cognitive demands. Accurate measurements of position, locomotion and gaze within the virtual environment enable a great simplification for the analysis of eye tracking data. We conducted a study with participants that included virtual and real w...
When we visit a complex railway station or a large shopping mall, we rely on guide signs to find our...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
International audienceVirtual walking, a fundamental task in Virtual Reality (VR), is greatly influe...
Abstract. In this paper we present a novel method to evaluate guid-ance systems and navigation solut...
In this article, we present a novel method for evaluating guidance systems using an immersive virtua...
This paper presents the development and partial validation of a cave automatic virtual environment (...
Abstract. The research presents a new digital approach to wayfinding analysis in immersive reality, ...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
This systematic literature review presents an update on developments in 3D visualization techniques ...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
We present two experiments evaluating the effectiveness of the eye as a controller for travel in vir...
Abstract This paper describes an innovative integration of eye tracking (ET) with virtual reality (V...
Although understanding wayfinding behaviour in complex buildings is important to ensure pedestrian s...
Immersive virtual reality (VR) allows its users to experience physical space in a non-physical world...
Eye tracking has shown great potential in supporting interaction tasks in VR, such as selection, man...
When we visit a complex railway station or a large shopping mall, we rely on guide signs to find our...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
International audienceVirtual walking, a fundamental task in Virtual Reality (VR), is greatly influe...
Abstract. In this paper we present a novel method to evaluate guid-ance systems and navigation solut...
In this article, we present a novel method for evaluating guidance systems using an immersive virtua...
This paper presents the development and partial validation of a cave automatic virtual environment (...
Abstract. The research presents a new digital approach to wayfinding analysis in immersive reality, ...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
This systematic literature review presents an update on developments in 3D visualization techniques ...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
We present two experiments evaluating the effectiveness of the eye as a controller for travel in vir...
Abstract This paper describes an innovative integration of eye tracking (ET) with virtual reality (V...
Although understanding wayfinding behaviour in complex buildings is important to ensure pedestrian s...
Immersive virtual reality (VR) allows its users to experience physical space in a non-physical world...
Eye tracking has shown great potential in supporting interaction tasks in VR, such as selection, man...
When we visit a complex railway station or a large shopping mall, we rely on guide signs to find our...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
International audienceVirtual walking, a fundamental task in Virtual Reality (VR), is greatly influe...