Navigation is one of the most common and universal interaction tasks performed with 3D user interfaces, and different travel techniques can have a strong influence on a user’s exploration and overall experience of a virtual environment. Real walk- ing is considered to be the most natural technique since it mirrors the way most people move about in the real world. However, due to practical limitations, virtual travel techniques are more commonly used in virtual reality applications. Although recent advantages in tracking technology have made real walking viable for many applications, the benefits and drawbacks of this technique are not well understood, particularly in relation to human cognition. To investigate the cognitive effects of real ...
Individuals tend to find realistic walking speeds too slow when relying on treadmill walking or Walk...
Navigation - the process of getting from one location in a virtual scene to another - is one of the ...
[EN] The validity of environmental simulations depends on their capacity to replicate responses prod...
Nowadays Virtual Reality (VR) is an extremely versatile technology capable to cope with many areas o...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...
Navigation is the most common interactive task performed in three-dimensional virtual environments (...
A study by Slater, et al., [1995] indicated that naive subjects in an immersive virtual environment ...
We present a framework for the analysis and evaluation of travel, or viewpoint motion control, techn...
Virtual Reality (VR) is a valuable tool for studying pedestrian behaviour in complex and realistic s...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...
Route memory is frequently assessed in virtual environments. These environments can be presented in ...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
This article provides longitudinal data for when participants learned to travel with a walking metap...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
Navigation is one of the most common forms of cognitive processing, which is natural for all animal ...
Individuals tend to find realistic walking speeds too slow when relying on treadmill walking or Walk...
Navigation - the process of getting from one location in a virtual scene to another - is one of the ...
[EN] The validity of environmental simulations depends on their capacity to replicate responses prod...
Nowadays Virtual Reality (VR) is an extremely versatile technology capable to cope with many areas o...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...
Navigation is the most common interactive task performed in three-dimensional virtual environments (...
A study by Slater, et al., [1995] indicated that naive subjects in an immersive virtual environment ...
We present a framework for the analysis and evaluation of travel, or viewpoint motion control, techn...
Virtual Reality (VR) is a valuable tool for studying pedestrian behaviour in complex and realistic s...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...
Route memory is frequently assessed in virtual environments. These environments can be presented in ...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
This article provides longitudinal data for when participants learned to travel with a walking metap...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
Navigation is one of the most common forms of cognitive processing, which is natural for all animal ...
Individuals tend to find realistic walking speeds too slow when relying on treadmill walking or Walk...
Navigation - the process of getting from one location in a virtual scene to another - is one of the ...
[EN] The validity of environmental simulations depends on their capacity to replicate responses prod...