Presented at the 2017 American Library Association (ALA) Annual Conference. This presentation discusses how best practices were implemented to meet user needs when cataloging a large collection of tabletop games
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Libraries face many challenges in making electronic resources accessible and discoverable. In partic...
Presented at Society of Georgia Archivists annual meeting Abstract Game-based instructional programs...
Presented at the 2017 American Library Association (ALA) Annual Conference. This presentation discu...
This poster includes best practices for using genre headings to enhance discovery of tabletop games
Collections of three-dimensional materials may not be discoverable to library users if they lack ade...
This poster was presented at the American Library Association (ALA) Conference & Exhibition in June ...
Objective – The purpose of this study is to explore collection development, cataloguing, processing,...
One of the most popular trends in libraries is gaming. Research on how gaming can attract new users ...
Presented for an Association for Library Collections & Technical Services (ALCTS) webinar. This pres...
Handout for the American Library Association's Games and Gaming Round Table sharing session "A Winni...
Presentation for the 2014 American Library Association (ALA) Annual Conference as part of the Associ...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Presentation for Games in Libraries, University of Wisconsin-Eau Claire 2019. This presentation prov...
This presentation discusses a year-long research project by the UNT Media Library to assess differen...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Libraries face many challenges in making electronic resources accessible and discoverable. In partic...
Presented at Society of Georgia Archivists annual meeting Abstract Game-based instructional programs...
Presented at the 2017 American Library Association (ALA) Annual Conference. This presentation discu...
This poster includes best practices for using genre headings to enhance discovery of tabletop games
Collections of three-dimensional materials may not be discoverable to library users if they lack ade...
This poster was presented at the American Library Association (ALA) Conference & Exhibition in June ...
Objective – The purpose of this study is to explore collection development, cataloguing, processing,...
One of the most popular trends in libraries is gaming. Research on how gaming can attract new users ...
Presented for an Association for Library Collections & Technical Services (ALCTS) webinar. This pres...
Handout for the American Library Association's Games and Gaming Round Table sharing session "A Winni...
Presentation for the 2014 American Library Association (ALA) Annual Conference as part of the Associ...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Presentation for Games in Libraries, University of Wisconsin-Eau Claire 2019. This presentation prov...
This presentation discusses a year-long research project by the UNT Media Library to assess differen...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Libraries face many challenges in making electronic resources accessible and discoverable. In partic...
Presented at Society of Georgia Archivists annual meeting Abstract Game-based instructional programs...