This poster was presented at the American Library Association (ALA) Conference & Exhibition in June of 2019 in Washington, D.C. The poster highlights the results of a game census completed in 2018 that documents games in library collections
Whether you’re just getting started with using games in library instruction, or you want to enhance ...
Collections of three-dimensional materials may not be discoverable to library users if they lack ade...
This thesis discusses the possible problems and benefits of including digital games in public librar...
This poster was presented at the American Library Association (ALA) Conference & Exhibition in June ...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Objective – The purpose of this study is to explore collection development, cataloguing, processing,...
The rise of game development and game studies on university campuses prompts academic libraries to c...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...
Presented at the 2017 American Library Association (ALA) Annual Conference. This presentation discu...
Presentation for Games in Libraries, University of Wisconsin-Eau Claire 2019. This presentation prov...
One of the most popular trends in libraries is gaming. Research on how gaming can attract new users ...
Imagining the future of libraries and especially of digital exhibits cannot be completed without exp...
The high-profile topic of gaming in libraries gets thorough consideration from two educator-libraria...
The use of educational game technology in public libraries is appropriate and beneficial, when prope...
Whether you’re just getting started with using games in library instruction, or you want to enhance ...
Collections of three-dimensional materials may not be discoverable to library users if they lack ade...
This thesis discusses the possible problems and benefits of including digital games in public librar...
This poster was presented at the American Library Association (ALA) Conference & Exhibition in June ...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Objective – The purpose of this study is to explore collection development, cataloguing, processing,...
The rise of game development and game studies on university campuses prompts academic libraries to c...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...
Presented at the 2017 American Library Association (ALA) Annual Conference. This presentation discu...
Presentation for Games in Libraries, University of Wisconsin-Eau Claire 2019. This presentation prov...
One of the most popular trends in libraries is gaming. Research on how gaming can attract new users ...
Imagining the future of libraries and especially of digital exhibits cannot be completed without exp...
The high-profile topic of gaming in libraries gets thorough consideration from two educator-libraria...
The use of educational game technology in public libraries is appropriate and beneficial, when prope...
Whether you’re just getting started with using games in library instruction, or you want to enhance ...
Collections of three-dimensional materials may not be discoverable to library users if they lack ade...
This thesis discusses the possible problems and benefits of including digital games in public librar...